<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"> <style>
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	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/****************************************************************************
<span class='line'>  2</span>  Copyright (c) 2010-2012 cocos2d-x.org
<span class='line'>  3</span>  Copyright (c) 2008-2010 Ricardo Quesada
<span class='line'>  4</span>  Copyright (c) 2011      Zynga Inc.
<span class='line'>  5</span> 
<span class='line'>  6</span>  http://www.cocos2d-x.org
<span class='line'>  7</span> 
<span class='line'>  8</span>  Permission is hereby granted, free of charge, to any person obtaining a copy
<span class='line'>  9</span>  of this software and associated documentation files (the "Software"), to deal
<span class='line'> 10</span>  in the Software without restriction, including without limitation the rights
<span class='line'> 11</span>  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
<span class='line'> 12</span>  copies of the Software, and to permit persons to whom the Software is
<span class='line'> 13</span>  furnished to do so, subject to the following conditions:
<span class='line'> 14</span> 
<span class='line'> 15</span>  The above copyright notice and this permission notice shall be included in
<span class='line'> 16</span>  all copies or substantial portions of the Software.
<span class='line'> 17</span> 
<span class='line'> 18</span>  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
<span class='line'> 19</span>  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
<span class='line'> 20</span>  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
<span class='line'> 21</span>  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
<span class='line'> 22</span>  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
<span class='line'> 23</span>  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
<span class='line'> 24</span>  THE SOFTWARE.
<span class='line'> 25</span>  ****************************************************************************/</span><span class="WHIT">
<span class='line'> 26</span> 
<span class='line'> 27</span> </span><span class="COMM">/**
<span class='line'> 28</span>  * Default Node tag
<span class='line'> 29</span>  * @constant
<span class='line'> 30</span>  * @type Number
<span class='line'> 31</span>  */</span><span class="WHIT">
<span class='line'> 32</span> </span><span class="NAME">cc.NODE_TAG_INVALID</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 33</span> </span><span class="COMM">/**
<span class='line'> 34</span>  * Node on enter
<span class='line'> 35</span>  * @constant
<span class='line'> 36</span>  */</span><span class="WHIT">
<span class='line'> 37</span> </span><span class="NAME">cc.NODE_ON_ENTER</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 38</span> </span><span class="COMM">/**
<span class='line'> 39</span>  * Node on exit
<span class='line'> 40</span>  * @constant
<span class='line'> 41</span>  */</span><span class="WHIT">
<span class='line'> 42</span> </span><span class="NAME">cc.NODE_ON_EXIT</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 43</span> 
<span class='line'> 44</span> </span><span class="COMM">/**
<span class='line'> 45</span>  * save the context
<span class='line'> 46</span>  * @function
<span class='line'> 47</span>  */</span><span class="WHIT">
<span class='line'> 48</span> </span><span class="NAME">cc.saveContext</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 49</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.CANVAS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 50</span> </span><span class="WHIT">        </span><span class="NAME">cc.renderContext.save</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 51</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 52</span> </span><span class="WHIT">        </span><span class="COMM">//glPushMatrix();</span><span class="WHIT">
<span class='line'> 53</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 54</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 55</span> 
<span class='line'> 56</span> </span><span class="COMM">/**
<span class='line'> 57</span>  * restore the context
<span class='line'> 58</span>  * @function
<span class='line'> 59</span>  */</span><span class="WHIT">
<span class='line'> 60</span> </span><span class="NAME">cc.restoreContext</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 61</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.CANVAS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 62</span> </span><span class="WHIT">        </span><span class="NAME">cc.renderContext.restore</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 63</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 64</span> </span><span class="WHIT">        </span><span class="COMM">//glPopMatrix();</span><span class="WHIT">
<span class='line'> 65</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 66</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 67</span> 
<span class='line'> 68</span> </span><span class="COMM">/**
<span class='line'> 69</span>  *  XXX: Yes, nodes might have a sort problem once every 15 days if the game runs at 60 FPS and each frame sprites are reordered.
<span class='line'> 70</span>  * @type Number
<span class='line'> 71</span>  */</span><span class="WHIT">
<span class='line'> 72</span> </span><span class="NAME">cc.s_globalOrderOfArrival</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 73</span> 
<span class='line'> 74</span> 
<span class='line'> 75</span> </span><span class="COMM">/** &lt;p>cc.Node is the main element. Anything thats gets drawn or contains things that get drawn is a cc.Node.&lt;br/>
<span class='line'> 76</span>  The most popular cc.Nodes are: cc.Scene, cc.Layer, cc.Sprite, cc.Menu.&lt;br/>&lt;/p>
<span class='line'> 77</span> 
<span class='line'> 78</span>  &lt;p>The main features of a cc.Node are: &lt;br/>
<span class='line'> 79</span>  - They can contain other cc.Node nodes (addChild, getChildByTag, removeChild, etc) &lt;br/>
<span class='line'> 80</span>  - They can schedule periodic callback (schedule, unschedule, etc) &lt;br/>
<span class='line'> 81</span>  - They can execute actions (runAction, stopAction, etc) &lt;br/>&lt;/p>
<span class='line'> 82</span> 
<span class='line'> 83</span>  &lt;p>Some cc.Node nodes provide extra functionality for them or their children.&lt;/p>
<span class='line'> 84</span> 
<span class='line'> 85</span>  &lt;p>Subclassing a cc.Node usually means (one/all) of: &lt;br/>
<span class='line'> 86</span>  - overriding init to initialize resources and schedule callbacks  &lt;br/>
<span class='line'> 87</span>  - create callbacks to handle the advancement of time &lt;br/>
<span class='line'> 88</span>  - overriding draw to render the node   &lt;br/>&lt;/p>
<span class='line'> 89</span> 
<span class='line'> 90</span>  &lt;p>Features of cc.Node: &lt;br/>
<span class='line'> 91</span>  - position  &lt;br/>
<span class='line'> 92</span>  - scale (x, y) &lt;br/>
<span class='line'> 93</span>  - rotation (in degrees, clockwise) &lt;br/>
<span class='line'> 94</span>  - cc.Camera (an interface to gluLookAt ) &lt;br/>
<span class='line'> 95</span>  - cc.GridBase (to do mesh transformations)  &lt;br/>
<span class='line'> 96</span>  - anchor point&lt;br/>
<span class='line'> 97</span>  - size &lt;br/>
<span class='line'> 98</span>  - visible&lt;br/>
<span class='line'> 99</span>  - z-order &lt;br/>
<span class='line'>100</span>  - openGL z position &lt;br/>&lt;/P>
<span class='line'>101</span> 
<span class='line'>102</span>  &lt;p> Default values: &lt;br/>
<span class='line'>103</span>  - rotation: 0 &lt;br/>
<span class='line'>104</span>  - position: (x=0,y=0) &lt;br/>
<span class='line'>105</span>  - scale: (x=1,y=1) &lt;br/>
<span class='line'>106</span>  - contentSize: (x=0,y=0)&lt;br/>
<span class='line'>107</span>  - anchorPoint: (x=0,y=0)&lt;br/>&lt;/p>
<span class='line'>108</span> 
<span class='line'>109</span>  &lt;p> Limitations:&lt;br/>
<span class='line'>110</span>  - A cc.Node is a "void" object. It doesn't have a texture &lt;br/>&lt;/P>
<span class='line'>111</span> 
<span class='line'>112</span>  &lt;p>Order in transformations with grid disabled &lt;br/>
<span class='line'>113</span>  -# The node will be translated (position)  &lt;br/>
<span class='line'>114</span>  -# The node will be rotated (rotation)&lt;br/>
<span class='line'>115</span>  -# The node will be scaled (scale)  &lt;br/>
<span class='line'>116</span>  -# The node will be moved according to the camera values (camera) &lt;br/>&lt;/p>
<span class='line'>117</span> 
<span class='line'>118</span>  &lt;p>Order in transformations with grid enabled&lt;br/>
<span class='line'>119</span>  -# The node will be translated (position)&lt;br/>
<span class='line'>120</span>  -# The node will be rotated (rotation) &lt;br/>
<span class='line'>121</span>  -# The node will be scaled (scale) &lt;br/>
<span class='line'>122</span>  -# The grid will capture the screen &lt;br/>
<span class='line'>123</span>  -# The node will be moved according to the camera values (camera) &lt;br/>
<span class='line'>124</span>  -# The grid will render the captured screen &lt;br/>&lt;/P>
<span class='line'>125</span> 
<span class='line'>126</span>  &lt;p>Camera:  &lt;br/>
<span class='line'>127</span>  - Each node has a camera. By default it points to the center of the cc.Node.&lt;/P>
<span class='line'>128</span>  * @class
<span class='line'>129</span>  * @extends cc.Class
<span class='line'>130</span>  * @example
<span class='line'>131</span>  * // example
<span class='line'>132</span>  * cc.Sprite = cc.Node.extend({});
<span class='line'>133</span>  * cc.Sprite.initWithImage = function(){
<span class='line'>134</span>  * };
<span class='line'>135</span>  */</span><span class="WHIT">
<span class='line'>136</span> </span><span class="NAME">cc.Node</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Class.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.Node# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>137</span> </span><span class="WHIT">    </span><span class="NAME">_zOrder</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>138</span> </span><span class="WHIT">    </span><span class="NAME">_vertexZ</span><span class="PUNC">:</span><span class="NUMB">0.0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>139</span> </span><span class="WHIT">    </span><span class="NAME">_rotation</span><span class="PUNC">:</span><span class="NUMB">0.0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>140</span> </span><span class="WHIT">    </span><span class="NAME">_scaleX</span><span class="PUNC">:</span><span class="NUMB">1.0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>141</span> </span><span class="WHIT">    </span><span class="NAME">_scaleY</span><span class="PUNC">:</span><span class="NUMB">1.0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>142</span> </span><span class="WHIT">    </span><span class="NAME">_position</span><span class="PUNC">:</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>143</span> </span><span class="WHIT">    </span><span class="NAME">_skewX</span><span class="PUNC">:</span><span class="NUMB">0.0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>144</span> </span><span class="WHIT">    </span><span class="NAME">_skewY</span><span class="PUNC">:</span><span class="NUMB">0.0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>145</span> </span><span class="WHIT">    </span><span class="COMM">// children (lazy allocs),</span><span class="WHIT">
<span class='line'>146</span> </span><span class="WHIT">    </span><span class="NAME">_children</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>147</span> </span><span class="WHIT">    </span><span class="COMM">// lazy alloc,</span><span class="WHIT">
<span class='line'>148</span> </span><span class="WHIT">    </span><span class="NAME">_camera</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>149</span> </span><span class="WHIT">    </span><span class="NAME">_grid</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>150</span> </span><span class="WHIT">    </span><span class="NAME">_visible</span><span class="PUNC">:</span><span class="KEYW">true</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>151</span> </span><span class="WHIT">    </span><span class="NAME">_anchorPoint</span><span class="PUNC">:</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>152</span> </span><span class="WHIT">    </span><span class="NAME">_anchorPointInPoints</span><span class="PUNC">:</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>153</span> </span><span class="WHIT">    </span><span class="NAME">_contentSize</span><span class="PUNC">:</span><span class="NAME">cc.SizeZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>154</span> </span><span class="WHIT">    </span><span class="NAME">_running</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>155</span> </span><span class="WHIT">    </span><span class="NAME">_parent</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>156</span> </span><span class="WHIT">    </span><span class="COMM">// "whole screen" objects. like Scenes and Layers, should set _ignoreAnchorPointForPosition to true</span><span class="WHIT">
<span class='line'>157</span> </span><span class="WHIT">    </span><span class="NAME">_ignoreAnchorPointForPosition</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>158</span> </span><span class="WHIT">    </span><span class="NAME">_tag</span><span class="PUNC">:</span><span class="NAME">cc.NODE_TAG_INVALID</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>159</span> </span><span class="WHIT">    </span><span class="COMM">// userData is always inited as nil</span><span class="WHIT">
<span class='line'>160</span> </span><span class="WHIT">    </span><span class="NAME">_userData</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>161</span> </span><span class="WHIT">    </span><span class="NAME">_userObject</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>162</span> </span><span class="WHIT">    </span><span class="NAME">_transformDirty</span><span class="PUNC">:</span><span class="KEYW">true</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>163</span> </span><span class="WHIT">    </span><span class="NAME">_inverseDirty</span><span class="PUNC">:</span><span class="KEYW">true</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>164</span> </span><span class="WHIT">    </span><span class="NAME">_cacheDirty</span><span class="PUNC">:</span><span class="KEYW">true</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>165</span> </span><span class="WHIT">    </span><span class="NAME">_transformGLDirty</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>166</span> </span><span class="WHIT">    </span><span class="NAME">_transform</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>167</span> </span><span class="WHIT">    </span><span class="NAME">_inverse</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>168</span> </span><span class="WHIT">    </span><span class="COMM">//since 2.0 api</span><span class="WHIT">
<span class='line'>169</span> </span><span class="WHIT">    </span><span class="NAME">_reorderChildDirty</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>170</span> </span><span class="WHIT">    </span><span class="NAME">_shaderProgram</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>171</span> </span><span class="WHIT">    </span><span class="NAME">_orderOfArrival</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>172</span> </span><span class="WHIT">    </span><span class="NAME">_glServerState</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>173</span> </span><span class="WHIT">    </span><span class="NAME">_actionManager</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>174</span> </span><span class="WHIT">    </span><span class="NAME">_scheduler</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>175</span> 
<span class='line'>176</span> </span><span class="WHIT">    </span><span class="NAME">_initializedNode</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>177</span> 
<span class='line'>178</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>179</span>      * Constructor
<span class='line'>180</span>      */</span><span class="WHIT">
<span class='line'>181</span> </span><span class="WHIT">    </span><span class="NAME">ctor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>182</span> </span><span class="WHIT">        </span><span class="NAME">this._initNode</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>183</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>184</span> 
<span class='line'>185</span> </span><span class="WHIT">    </span><span class="NAME">_initNode</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>186</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.NODE_TRANSFORM_USING_AFFINE_MATRIX</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>187</span> </span><span class="WHIT">            </span><span class="NAME">this._transformGLDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>188</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>189</span> </span><span class="WHIT">        </span><span class="NAME">this._anchorPoint</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>190</span> </span><span class="WHIT">        </span><span class="NAME">this._anchorPointInPoints</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>191</span> </span><span class="WHIT">        </span><span class="NAME">this._contentSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>192</span> </span><span class="WHIT">        </span><span class="NAME">this._position</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>193</span> 
<span class='line'>194</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">director</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Director.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>195</span> </span><span class="WHIT">        </span><span class="NAME">this._actionManager</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">director.getActionManager</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>196</span> </span><span class="WHIT">        </span><span class="NAME">this.getActionManager</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>197</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._actionManager</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>198</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>199</span> </span><span class="WHIT">        </span><span class="NAME">this._scheduler</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">director.getScheduler</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>200</span> </span><span class="WHIT">        </span><span class="NAME">this.getScheduler</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>201</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._scheduler</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>202</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>203</span> </span><span class="WHIT">        </span><span class="NAME">this._initializedNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>204</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>205</span> 
<span class='line'>206</span> </span><span class="WHIT">    </span><span class="NAME">init</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>207</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._initializedNode</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>208</span> </span><span class="WHIT">            </span><span class="NAME">this._initNode</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>209</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>210</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>211</span> 
<span class='line'>212</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>213</span>      * @param {Array} array
<span class='line'>214</span>      * @param {cc.Node.StateCallbackType} function Type
<span class='line'>215</span>      * @private
<span class='line'>216</span>      */</span><span class="WHIT">
<span class='line'>217</span> </span><span class="WHIT">    </span><span class="NAME">_arrayMakeObjectsPerformSelector</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">array</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callbackType</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>218</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">array</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">array.length</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>219</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>220</span> 
<span class='line'>221</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>222</span> </span><span class="WHIT">        </span><span class="KEYW">switch</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">callbackType</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>223</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.Node.StateCallbackType.onEnter</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>224</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">array.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>225</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">array</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>226</span> </span><span class="WHIT">                        </span><span class="NAME">array</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">onEnter</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>227</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>228</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>229</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.Node.StateCallbackType.onExit</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>230</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">array.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>231</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">array</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>232</span> </span><span class="WHIT">                        </span><span class="NAME">array</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">onExit</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>233</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>234</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>235</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.Node.StateCallbackType.onEnterTransitionDidFinish</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>236</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">array.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>237</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">array</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>238</span> </span><span class="WHIT">                        </span><span class="NAME">array</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">onEnterTransitionDidFinish</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>239</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>240</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>241</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.Node.StateCallbackType.cleanup</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>242</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">array.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>243</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">array</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>244</span> </span><span class="WHIT">                        </span><span class="NAME">array</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">cleanup</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>245</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>246</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>247</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.Node.StateCallbackType.updateTransform</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>248</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">array.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>249</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">array</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>250</span> </span><span class="WHIT">                        </span><span class="NAME">array</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">updateTransform</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>251</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>252</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>253</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.Node.StateCallbackType.onExitTransitionDidStart</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>254</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">array.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>255</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">array</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>256</span> </span><span class="WHIT">                        </span><span class="NAME">array</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">onExitTransitionDidStart</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>257</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>258</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>259</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.Node.StateCallbackType.sortAllChildren</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>260</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">array.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>261</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">array</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>262</span> </span><span class="WHIT">                        </span><span class="NAME">array</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">sortAllChildren</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>263</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>264</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>265</span> </span><span class="WHIT">            </span><span class="KEYW">default</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>266</span> </span><span class="WHIT">                </span><span class="KEYW">throw</span><span class="WHIT"> </span><span class="STRN">"Unknown callback function"</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>267</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>268</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>269</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>270</span> 
<span class='line'>271</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>272</span>      * @param {cc.Rect} rect
<span class='line'>273</span>      * @private
<span class='line'>274</span>      */</span><span class="WHIT">
<span class='line'>275</span> </span><span class="WHIT">    </span><span class="NAME">_addDirtyRegionToDirector</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">rect</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>276</span> </span><span class="WHIT">        </span><span class="COMM">//if (!cc.firstRun) {</span><span class="WHIT">
<span class='line'>277</span> </span><span class="WHIT">        </span><span class="COMM">//cc.Director.getInstance().addRegionToDirtyRegion(rect);</span><span class="WHIT">
<span class='line'>278</span> </span><span class="WHIT">        </span><span class="COMM">//}</span><span class="WHIT">
<span class='line'>279</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>280</span> 
<span class='line'>281</span> </span><span class="WHIT">    </span><span class="NAME">_isInDirtyRegion</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>282</span> </span><span class="WHIT">        </span><span class="COMM">//if (!cc.firstRun) {</span><span class="WHIT">
<span class='line'>283</span> </span><span class="WHIT">        </span><span class="COMM">//    return cc.Director.getInstance().rectIsInDirtyRegion(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>284</span> </span><span class="WHIT">        </span><span class="COMM">//}</span><span class="WHIT">
<span class='line'>285</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>286</span> 
<span class='line'>287</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>288</span>      * set the dirty node
<span class='line'>289</span>      */</span><span class="WHIT">
<span class='line'>290</span> </span><span class="WHIT">    </span><span class="NAME">setNodeDirty</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>291</span> </span><span class="WHIT">        </span><span class="NAME">this._setNodeDirtyForCache</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>292</span> </span><span class="WHIT">        </span><span class="NAME">this._transformDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._inverseDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>293</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.NODE_TRANSFORM_USING_AFFINE_MATRIX</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>294</span> </span><span class="WHIT">            </span><span class="NAME">this._transformGLDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>295</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>296</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>297</span> 
<span class='line'>298</span> </span><span class="WHIT">    </span><span class="NAME">_setNodeDirtyForCache</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>299</span> </span><span class="WHIT">        </span><span class="NAME">this._cacheDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>300</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._parent</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>301</span> </span><span class="WHIT">            </span><span class="NAME">this._parent._setNodeDirtyForCache</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>302</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>303</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>304</span> 
<span class='line'>305</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>306</span>      *  get the skew degrees in X
<span class='line'>307</span>      * @return {Number}
<span class='line'>308</span>      */</span><span class="WHIT">
<span class='line'>309</span> </span><span class="WHIT">    </span><span class="NAME">getSkewX</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>310</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._skewX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>311</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>312</span> 
<span class='line'>313</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>314</span>      * set the skew degrees in X
<span class='line'>315</span>      * @param {Number} newSkewX
<span class='line'>316</span>      */</span><span class="WHIT">
<span class='line'>317</span> </span><span class="WHIT">    </span><span class="NAME">setSkewX</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">newSkewX</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>318</span> </span><span class="WHIT">        </span><span class="COMM">//save dirty region when before change</span><span class="WHIT">
<span class='line'>319</span> </span><span class="WHIT">        </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>320</span> 
<span class='line'>321</span> </span><span class="WHIT">        </span><span class="NAME">this._skewX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">newSkewX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>322</span> 
<span class='line'>323</span> </span><span class="WHIT">        </span><span class="COMM">//save dirty region when after changed</span><span class="WHIT">
<span class='line'>324</span> </span><span class="WHIT">        </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>325</span> </span><span class="WHIT">        </span><span class="NAME">this.setNodeDirty</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>326</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>327</span> 
<span class='line'>328</span> </span><span class="WHIT">    </span><span class="COMM">/** get the skew degrees in Y
<span class='line'>329</span>      * @return {Number}
<span class='line'>330</span>      */</span><span class="WHIT">
<span class='line'>331</span> </span><span class="WHIT">    </span><span class="NAME">getSkewY</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>332</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._skewY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>333</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>334</span> 
<span class='line'>335</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>336</span>      * set the skew degrees in Y
<span class='line'>337</span>      * @param {Number} newSkewY
<span class='line'>338</span>      */</span><span class="WHIT">
<span class='line'>339</span> </span><span class="WHIT">    </span><span class="NAME">setSkewY</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">newSkewY</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>340</span> </span><span class="WHIT">        </span><span class="COMM">//save dirty region when before change</span><span class="WHIT">
<span class='line'>341</span> </span><span class="WHIT">        </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>342</span> 
<span class='line'>343</span> </span><span class="WHIT">        </span><span class="NAME">this._skewY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">newSkewY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>344</span> </span><span class="WHIT">        </span><span class="COMM">//save dirty region when after changed</span><span class="WHIT">
<span class='line'>345</span> </span><span class="WHIT">        </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>346</span> </span><span class="WHIT">        </span><span class="NAME">this.setNodeDirty</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>347</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>348</span> 
<span class='line'>349</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>350</span>      * zOrder getter
<span class='line'>351</span>      * @return {Number}
<span class='line'>352</span>      */</span><span class="WHIT">
<span class='line'>353</span> </span><span class="WHIT">    </span><span class="NAME">getZOrder</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>354</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._zOrder</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>355</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>356</span> 
<span class='line'>357</span> </span><span class="WHIT">    </span><span class="COMM">/** zOrder setter : private method
<span class='line'>358</span>      * used internally to alter the zOrder variable. DON'T call this method manually
<span class='line'>359</span>      * @param {Number} z
<span class='line'>360</span>      * @private
<span class='line'>361</span>      */</span><span class="WHIT">
<span class='line'>362</span> </span><span class="WHIT">    </span><span class="NAME">_setZOrder</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">z</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>363</span> </span><span class="WHIT">        </span><span class="NAME">this._zOrder</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">z</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>364</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>365</span> 
<span class='line'>366</span> </span><span class="WHIT">    </span><span class="NAME">setZOrder</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">z</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>367</span> </span><span class="WHIT">        </span><span class="NAME">this._setZOrder</span><span class="PUNC">(</span><span class="NAME">z</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>368</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._parent</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>369</span> </span><span class="WHIT">            </span><span class="NAME">this._parent.reorderChild</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">z</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>370</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>371</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>372</span> 
<span class='line'>373</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>374</span>      * ertexZ getter
<span class='line'>375</span>      * @return {Number}
<span class='line'>376</span>      */</span><span class="WHIT">
<span class='line'>377</span> </span><span class="WHIT">    </span><span class="NAME">getVertexZ</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>378</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._vertexZ</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>379</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>380</span> 
<span class='line'>381</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>382</span>      * vertexZ setter
<span class='line'>383</span>      * @param {Number} Var
<span class='line'>384</span>      */</span><span class="WHIT">
<span class='line'>385</span> </span><span class="WHIT">    </span><span class="NAME">setVertexZ</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">Var</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>386</span> </span><span class="WHIT">        </span><span class="NAME">this._vertexZ</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Var</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>387</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>388</span> 
<span class='line'>389</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>390</span>      * rotation getter
<span class='line'>391</span>      * @return {Number}
<span class='line'>392</span>      */</span><span class="WHIT">
<span class='line'>393</span> </span><span class="WHIT">    </span><span class="NAME">getRotation</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>394</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._rotation</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>395</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>396</span> 
<span class='line'>397</span> </span><span class="WHIT">    </span><span class="NAME">_rotationRadians</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>398</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>399</span>      * rotation setter
<span class='line'>400</span>      * @param {Number} newRotation
<span class='line'>401</span>      */</span><span class="WHIT">
<span class='line'>402</span> </span><span class="WHIT">    </span><span class="NAME">setRotation</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">newRotation</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>403</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._rotation</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">newRotation</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>404</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>405</span> </span><span class="WHIT">        </span><span class="NAME">this._rotation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">newRotation</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>406</span> </span><span class="WHIT">        </span><span class="NAME">this._rotationRadians</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._rotation</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">Math.PI</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">180</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>407</span> 
<span class='line'>408</span> </span><span class="WHIT">        </span><span class="NAME">this.setNodeDirty</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>409</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>410</span> 
<span class='line'>411</span> </span><span class="WHIT">    </span><span class="COMM">/** Get the scale factor of the node.
<span class='line'>412</span>      * @warning: Assert when _scaleX != _scaleY.
<span class='line'>413</span>      * @return {Number}
<span class='line'>414</span>      */</span><span class="WHIT">
<span class='line'>415</span> </span><span class="WHIT">    </span><span class="NAME">getScale</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>416</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._scaleX</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">this._scaleY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"cc.Node#scale. ScaleX != ScaleY. Don't know which one to return"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>417</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._scaleX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>418</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>419</span> 
<span class='line'>420</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>421</span>      * The scale factor of the node. 1.0 is the default scale factor.
<span class='line'>422</span>      * @param {Number} scale or scaleX value
<span class='line'>423</span>      * @param {Number} scaleY
<span class='line'>424</span>      */</span><span class="WHIT">
<span class='line'>425</span> </span><span class="WHIT">    </span><span class="NAME">setScale</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">scale</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scaleY</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>426</span> </span><span class="WHIT">        </span><span class="COMM">//save dirty region when before change</span><span class="WHIT">
<span class='line'>427</span> </span><span class="WHIT">        </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>428</span> 
<span class='line'>429</span> </span><span class="WHIT">        </span><span class="NAME">this._scaleX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">scale</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>430</span> </span><span class="WHIT">        </span><span class="NAME">this._scaleY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">scaleY</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">scale</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>431</span> 
<span class='line'>432</span> </span><span class="WHIT">        </span><span class="COMM">//save dirty region when after changed</span><span class="WHIT">
<span class='line'>433</span> </span><span class="WHIT">        </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>434</span> </span><span class="WHIT">        </span><span class="NAME">this.setNodeDirty</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>435</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>436</span> 
<span class='line'>437</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>438</span>      * scaleX getter
<span class='line'>439</span>      * @return {Number}
<span class='line'>440</span>      */</span><span class="WHIT">
<span class='line'>441</span> </span><span class="WHIT">    </span><span class="NAME">getScaleX</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>442</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._scaleX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>443</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>444</span> 
<span class='line'>445</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>446</span>      * scaleX setter
<span class='line'>447</span>      * @param {Number} newScaleX
<span class='line'>448</span>      */</span><span class="WHIT">
<span class='line'>449</span> </span><span class="WHIT">    </span><span class="NAME">setScaleX</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">newScaleX</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>450</span> </span><span class="WHIT">        </span><span class="COMM">//save dirty region when before change</span><span class="WHIT">
<span class='line'>451</span> </span><span class="WHIT">        </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>452</span> 
<span class='line'>453</span> </span><span class="WHIT">        </span><span class="NAME">this._scaleX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">newScaleX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>454</span> 
<span class='line'>455</span> </span><span class="WHIT">        </span><span class="COMM">//save dirty region when after changed</span><span class="WHIT">
<span class='line'>456</span> </span><span class="WHIT">        </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>457</span> </span><span class="WHIT">        </span><span class="NAME">this.setNodeDirty</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>458</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>459</span> 
<span class='line'>460</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>461</span>      * scaleY getter
<span class='line'>462</span>      * @return {Number}
<span class='line'>463</span>      */</span><span class="WHIT">
<span class='line'>464</span> </span><span class="WHIT">    </span><span class="NAME">getScaleY</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>465</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._scaleY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>466</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>467</span> 
<span class='line'>468</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>469</span>      * scaleY setter
<span class='line'>470</span>      * @param {Number} newScaleY
<span class='line'>471</span>      */</span><span class="WHIT">
<span class='line'>472</span> </span><span class="WHIT">    </span><span class="NAME">setScaleY</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">newScaleY</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>473</span> </span><span class="WHIT">        </span><span class="COMM">//save dirty region when before change</span><span class="WHIT">
<span class='line'>474</span> </span><span class="WHIT">        </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>475</span> 
<span class='line'>476</span> </span><span class="WHIT">        </span><span class="NAME">this._scaleY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">newScaleY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>477</span> 
<span class='line'>478</span> </span><span class="WHIT">        </span><span class="COMM">//save dirty region when after changed</span><span class="WHIT">
<span class='line'>479</span> </span><span class="WHIT">        </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>480</span> </span><span class="WHIT">        </span><span class="NAME">this.setNodeDirty</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>481</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>482</span> 
<span class='line'>483</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>484</span>      * position setter
<span class='line'>485</span>      * @param {cc.Point|Number} newPosOrxValue
<span class='line'>486</span>      * @param {Number}  yValue
<span class='line'>487</span>      */</span><span class="WHIT">
<span class='line'>488</span> </span><span class="WHIT">    </span><span class="NAME">setPosition</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">newPosOrxValue</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">yValue</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>489</span> </span><span class="WHIT">        </span><span class="COMM">//save dirty region when before change</span><span class="WHIT">
<span class='line'>490</span> </span><span class="WHIT">        </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>491</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">arguments.length</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>492</span> </span><span class="WHIT">            </span><span class="NAME">this._position</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Point</span><span class="PUNC">(</span><span class="NAME">newPosOrxValue</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">yValue</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>493</span> </span><span class="WHIT">            </span><span class="COMM">//this.setPosition = this._setPositionByValue;</span><span class="WHIT">
<span class='line'>494</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">arguments.length</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>495</span> </span><span class="WHIT">            </span><span class="NAME">this._position</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Point</span><span class="PUNC">(</span><span class="NAME">newPosOrxValue.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">newPosOrxValue.y</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>496</span> </span><span class="WHIT">            </span><span class="COMM">//this.setPosition = this._setPositionByValue;</span><span class="WHIT">
<span class='line'>497</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>498</span> </span><span class="WHIT">        </span><span class="COMM">//save dirty region when after changed</span><span class="WHIT">
<span class='line'>499</span> </span><span class="WHIT">        </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>500</span> </span><span class="WHIT">        </span><span class="NAME">this.setNodeDirty</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>501</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>502</span> 
<span class='line'>503</span> </span><span class="WHIT">    </span><span class="NAME">_setPositionByValue</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">newPosOrxValue</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">yValue</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>504</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">arguments.length</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>505</span> </span><span class="WHIT">            </span><span class="NAME">this._position.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">newPosOrxValue</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>506</span> </span><span class="WHIT">            </span><span class="NAME">this._position.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">yValue</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>507</span> </span><span class="WHIT">            </span><span class="COMM">//this._position = cc.p(newPosOrxValue,yValue);</span><span class="WHIT">
<span class='line'>508</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">arguments.length</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>509</span> </span><span class="WHIT">            </span><span class="NAME">this._position.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">newPosOrxValue.x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>510</span> </span><span class="WHIT">            </span><span class="NAME">this._position.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">newPosOrxValue.y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>511</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>512</span> </span><span class="WHIT">        </span><span class="NAME">this.setNodeDirty</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>513</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>514</span> 
<span class='line'>515</span> </span><span class="WHIT">    </span><span class="COMM">/** &lt;p>get/set Position for Lua (pass number faster than cc.Point object)&lt;/p>
<span class='line'>516</span> 
<span class='line'>517</span>      &lt;p>lua code:&lt;br/>
<span class='line'>518</span>      local x, y = node:getPosition()    -- return x, y values from C++ &lt;br/>
<span class='line'>519</span>      local x    = node:getPositionX()&lt;br/>
<span class='line'>520</span>      local y    = node:getPositionY()&lt;br/>
<span class='line'>521</span>      node:setPosition(x, y)             -- pass x, y values to C++ &lt;br/>
<span class='line'>522</span>      node:setPositionX(x) &lt;br/>
<span class='line'>523</span>      node:setPositionY(y)&lt;br/>
<span class='line'>524</span>      node:setPositionInPixels(x, y)     -- pass x, y values to C++ &lt;br/>&lt;/P>
<span class='line'>525</span>      * @return {cc.Point}
<span class='line'>526</span>      */</span><span class="WHIT">
<span class='line'>527</span> </span><span class="WHIT">    </span><span class="NAME">getPosition</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>528</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">this._position.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._position.y</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>529</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>530</span> 
<span class='line'>531</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>532</span>      * @return {Number}
<span class='line'>533</span>      */</span><span class="WHIT">
<span class='line'>534</span> </span><span class="WHIT">    </span><span class="NAME">getPositionX</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>535</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._position.x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>536</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>537</span> 
<span class='line'>538</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>539</span>      * @param {Number} x
<span class='line'>540</span>      */</span><span class="WHIT">
<span class='line'>541</span> </span><span class="WHIT">    </span><span class="NAME">setPositionX</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>542</span> </span><span class="WHIT">        </span><span class="NAME">this._position.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>543</span> </span><span class="WHIT">        </span><span class="COMM">//this._position = cc.p(x,this._position.y);</span><span class="WHIT">
<span class='line'>544</span> </span><span class="WHIT">        </span><span class="NAME">this.setNodeDirty</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>545</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>546</span> 
<span class='line'>547</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>548</span>      * @return {Number}
<span class='line'>549</span>      */</span><span class="WHIT">
<span class='line'>550</span> </span><span class="WHIT">    </span><span class="NAME">getPositionY</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>551</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT">  </span><span class="NAME">this._position.y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>552</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>553</span> 
<span class='line'>554</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>555</span>      * @param {Number} y
<span class='line'>556</span>      */</span><span class="WHIT">
<span class='line'>557</span> </span><span class="WHIT">    </span><span class="NAME">setPositionY</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">y</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>558</span> </span><span class="WHIT">        </span><span class="NAME">this._position.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>559</span> </span><span class="WHIT">        </span><span class="COMM">//this._position = cc.p(this._position.x, y);</span><span class="WHIT">
<span class='line'>560</span> </span><span class="WHIT">        </span><span class="NAME">this.setNodeDirty</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>561</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>562</span> 
<span class='line'>563</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>564</span>      * Get children count
<span class='line'>565</span>      * @return {Number}
<span class='line'>566</span>      */</span><span class="WHIT">
<span class='line'>567</span> 
<span class='line'>568</span> </span><span class="WHIT">    </span><span class="NAME">getChildrenCount</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>569</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">this._children.length</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>570</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>571</span> 
<span class='line'>572</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>573</span>      * children getter
<span class='line'>574</span>      * @return {object}
<span class='line'>575</span>      */</span><span class="WHIT">
<span class='line'>576</span> </span><span class="WHIT">    </span><span class="NAME">getChildren</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>577</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._children</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>578</span> </span><span class="WHIT">            </span><span class="NAME">this._children</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>579</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>580</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>581</span> 
<span class='line'>582</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>583</span>      * camera getter: lazy alloc
<span class='line'>584</span>      * @return {cc.Camera}
<span class='line'>585</span>      */</span><span class="WHIT">
<span class='line'>586</span> </span><span class="WHIT">    </span><span class="NAME">getCamera</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>587</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._camera</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>588</span> </span><span class="WHIT">            </span><span class="NAME">this._camera</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Camera</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>589</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>590</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._camera</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>591</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>592</span> 
<span class='line'>593</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>594</span>      * grid getter
<span class='line'>595</span>      * @return {cc.GridBase}
<span class='line'>596</span>      */</span><span class="WHIT">
<span class='line'>597</span> </span><span class="WHIT">    </span><span class="NAME">getGrid</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>598</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._grid</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>599</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>600</span> 
<span class='line'>601</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>602</span>      * grid setter
<span class='line'>603</span>      * @param {cc.GridBase} grid
<span class='line'>604</span>      */</span><span class="WHIT">
<span class='line'>605</span> </span><span class="WHIT">    </span><span class="NAME">setGrid</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">grid</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>606</span> </span><span class="WHIT">        </span><span class="NAME">this._grid</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">grid</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>607</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>608</span> 
<span class='line'>609</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>610</span>      * isVisible getter
<span class='line'>611</span>      * @return {Boolean}
<span class='line'>612</span>      */</span><span class="WHIT">
<span class='line'>613</span> </span><span class="WHIT">    </span><span class="NAME">isVisible</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>614</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._visible</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>615</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>616</span> 
<span class='line'>617</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>618</span>      * isVisible setter
<span class='line'>619</span>      * @param {Boolean} Var
<span class='line'>620</span>      */</span><span class="WHIT">
<span class='line'>621</span> </span><span class="WHIT">    </span><span class="NAME">setVisible</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">Var</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>622</span> </span><span class="WHIT">        </span><span class="NAME">this._visible</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Var</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>623</span> </span><span class="WHIT">        </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>624</span> </span><span class="WHIT">        </span><span class="NAME">this.setNodeDirty</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>625</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>626</span> 
<span class='line'>627</span> </span><span class="WHIT">    </span><span class="COMM">/** &lt;p>anchorPoint is the point around which all transformations and positioning manipulations take place.&lt;br/>
<span class='line'>628</span>      It's like a pin in the node where it is "attached" to its parent. &lt;br/>
<span class='line'>629</span>      The anchorPoint is normalized, like a percentage. (0,0) means the bottom-left corner and (1,1) means the top-right corner. &lt;br/>
<span class='line'>630</span>      But you can use values higher than (1,1) and lower than (0,0) too.  &lt;br/>
<span class='line'>631</span>      The default anchorPoint is (0.5,0.5), so it starts in the center of the node. &lt;br/>&lt;/p>
<span class='line'>632</span>      */</span><span class="WHIT">
<span class='line'>633</span> </span><span class="WHIT">    </span><span class="NAME">getAnchorPoint</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>634</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">this._anchorPoint.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._anchorPoint.y</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>635</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>636</span> 
<span class='line'>637</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>638</span>      * @param {cc.Point} point
<span class='line'>639</span>      */</span><span class="WHIT">
<span class='line'>640</span> </span><span class="WHIT">    </span><span class="NAME">setAnchorPoint</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">point</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>641</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">cc.Point.CCPointEqualToPoint</span><span class="PUNC">(</span><span class="NAME">point</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._anchorPoint</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>642</span> </span><span class="WHIT">            </span><span class="COMM">//save dirty region when before change</span><span class="WHIT">
<span class='line'>643</span> </span><span class="WHIT">            </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>644</span> 
<span class='line'>645</span> </span><span class="WHIT">            </span><span class="NAME">this._anchorPoint</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Point</span><span class="PUNC">(</span><span class="NAME">point.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">point.y</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>646</span> </span><span class="WHIT">            </span><span class="NAME">this._anchorPointInPoints</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Point</span><span class="PUNC">(</span><span class="NAME">this._contentSize.width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._anchorPoint.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._contentSize.height</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._anchorPoint.y</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>647</span> 
<span class='line'>648</span> </span><span class="WHIT">            </span><span class="COMM">//this.setAnchorPoint = this._setAnchorPointByValue;</span><span class="WHIT">
<span class='line'>649</span> 
<span class='line'>650</span> </span><span class="WHIT">            </span><span class="COMM">//save dirty region when after changed</span><span class="WHIT">
<span class='line'>651</span> </span><span class="WHIT">            </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>652</span> </span><span class="WHIT">            </span><span class="NAME">this.setNodeDirty</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>653</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>654</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>655</span> 
<span class='line'>656</span> </span><span class="WHIT">    </span><span class="NAME">_setAnchorPointByValue</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">point</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>657</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">cc.Point.CCPointEqualToPoint</span><span class="PUNC">(</span><span class="NAME">point</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._anchorPoint</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>658</span> </span><span class="WHIT">            </span><span class="NAME">this._anchorPoint.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">point.x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>659</span> </span><span class="WHIT">            </span><span class="NAME">this._anchorPoint.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">point.y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>660</span> </span><span class="WHIT">            </span><span class="NAME">this._anchorPointInPoints.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._contentSize.width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._anchorPoint.x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>661</span> </span><span class="WHIT">            </span><span class="NAME">this._anchorPointInPoints.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._contentSize.height</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._anchorPoint.y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>662</span> </span><span class="WHIT">            </span><span class="NAME">this.setNodeDirty</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>663</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>664</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>665</span> 
<span class='line'>666</span> </span><span class="WHIT">    </span><span class="COMM">/** AnchorPointInPoints getter
<span class='line'>667</span>      * @return {cc.Point}
<span class='line'>668</span>      */</span><span class="WHIT">
<span class='line'>669</span> </span><span class="WHIT">    </span><span class="NAME">getAnchorPointInPoints</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>670</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">this._anchorPointInPoints.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._anchorPointInPoints.y</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>671</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>672</span> 
<span class='line'>673</span> </span><span class="WHIT">    </span><span class="COMM">/** &lt;p>The untransformed size of the node. &lt;br/>
<span class='line'>674</span>      The contentSize remains the same no matter the node is scaled or rotated.&lt;br/>
<span class='line'>675</span>      All nodes has a size. Layer and Scene has the same size of the screen. &lt;br/>&lt;/p>
<span class='line'>676</span>      * @return {cc.Size}
<span class='line'>677</span>      */</span><span class="WHIT">
<span class='line'>678</span> </span><span class="WHIT">    </span><span class="NAME">getContentSize</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>679</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NAME">this._contentSize.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._contentSize.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>680</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>681</span> 
<span class='line'>682</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>683</span>      * @param {cc.Size} size
<span class='line'>684</span>      */</span><span class="WHIT">
<span class='line'>685</span> </span><span class="WHIT">    </span><span class="NAME">setContentSize</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">size</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>686</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">cc.Size.CCSizeEqualToSize</span><span class="PUNC">(</span><span class="NAME">size</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._contentSize</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>687</span> </span><span class="WHIT">            </span><span class="COMM">//save dirty region when before change</span><span class="WHIT">
<span class='line'>688</span> </span><span class="WHIT">            </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>689</span> </span><span class="WHIT">            </span><span class="NAME">this._contentSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Size</span><span class="PUNC">(</span><span class="NAME">size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">size.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>690</span> </span><span class="WHIT">            </span><span class="NAME">this._anchorPointInPoints</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Point</span><span class="PUNC">(</span><span class="NAME">this._contentSize.width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._anchorPoint.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._contentSize.height</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._anchorPoint.y</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>691</span> </span><span class="WHIT">            </span><span class="COMM">//save dirty region when before change</span><span class="WHIT">
<span class='line'>692</span> </span><span class="WHIT">            </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>693</span> </span><span class="WHIT">            </span><span class="COMM">//this.setContentSize = this._setContentSizeByValue;</span><span class="WHIT">
<span class='line'>694</span> </span><span class="WHIT">            </span><span class="NAME">this.setNodeDirty</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>695</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>696</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>697</span> 
<span class='line'>698</span> </span><span class="WHIT">    </span><span class="NAME">_setContentSizeByValue</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">size</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>699</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">cc.Size.CCSizeEqualToSize</span><span class="PUNC">(</span><span class="NAME">size</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._contentSize</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>700</span> </span><span class="WHIT">            </span><span class="NAME">this._contentSize.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">size.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>701</span> </span><span class="WHIT">            </span><span class="NAME">this._contentSize.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">size.height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>702</span> </span><span class="WHIT">            </span><span class="NAME">this._anchorPointInPoints.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._contentSize.width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._anchorPoint.x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>703</span> </span><span class="WHIT">            </span><span class="NAME">this._anchorPointInPoints.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._contentSize.height</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._anchorPoint.y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>704</span> </span><span class="WHIT">            </span><span class="NAME">this.setNodeDirty</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>705</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>706</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>707</span> 
<span class='line'>708</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>709</span>      * isRunning getter
<span class='line'>710</span>      * @return {Boolean}
<span class='line'>711</span>      */</span><span class="WHIT">
<span class='line'>712</span> </span><span class="WHIT">    </span><span class="NAME">isRunning</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>713</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._running</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>714</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>715</span> 
<span class='line'>716</span> </span><span class="WHIT">    </span><span class="COMM">/** parent getter
<span class='line'>717</span>      * @return {cc.Node}
<span class='line'>718</span>      */</span><span class="WHIT">
<span class='line'>719</span> </span><span class="WHIT">    </span><span class="NAME">getParent</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>720</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._parent</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>721</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>722</span> 
<span class='line'>723</span> </span><span class="WHIT">    </span><span class="COMM">/** parent setter
<span class='line'>724</span>      * @param {cc.Node} Var
<span class='line'>725</span>      */</span><span class="WHIT">
<span class='line'>726</span> </span><span class="WHIT">    </span><span class="NAME">setParent</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">Var</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>727</span> </span><span class="WHIT">        </span><span class="NAME">this._parent</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Var</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>728</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>729</span> 
<span class='line'>730</span> </span><span class="WHIT">    </span><span class="COMM">/** ignoreAnchorPointForPosition getter
<span class='line'>731</span>      * @return {Boolean}
<span class='line'>732</span>      */</span><span class="WHIT">
<span class='line'>733</span> </span><span class="WHIT">    </span><span class="NAME">isIgnoreAnchorPointForPosition</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>734</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._ignoreAnchorPointForPosition</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>735</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>736</span> 
<span class='line'>737</span> </span><span class="WHIT">    </span><span class="COMM">/** ignoreAnchorPointForPosition setter
<span class='line'>738</span>      * @param {Boolean} newValue
<span class='line'>739</span>      */</span><span class="WHIT">
<span class='line'>740</span> </span><span class="WHIT">    </span><span class="NAME">ignoreAnchorPointForPosition</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">newValue</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>741</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">newValue</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">this._ignoreAnchorPointForPosition</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>742</span> </span><span class="WHIT">            </span><span class="COMM">//save dirty region when before change</span><span class="WHIT">
<span class='line'>743</span> </span><span class="WHIT">            </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>744</span> 
<span class='line'>745</span> </span><span class="WHIT">            </span><span class="NAME">this._ignoreAnchorPointForPosition</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">newValue</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>746</span> 
<span class='line'>747</span> </span><span class="WHIT">            </span><span class="COMM">//save dirty region when before change</span><span class="WHIT">
<span class='line'>748</span> </span><span class="WHIT">            </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>749</span> </span><span class="WHIT">            </span><span class="NAME">this.setNodeDirty</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>750</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>751</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>752</span> 
<span class='line'>753</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>754</span>      * tag getter
<span class='line'>755</span>      * @return {Number}
<span class='line'>756</span>      */</span><span class="WHIT">
<span class='line'>757</span> </span><span class="WHIT">    </span><span class="NAME">getTag</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>758</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._tag</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>759</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>760</span> 
<span class='line'>761</span> </span><span class="WHIT">    </span><span class="COMM">/** tag setter
<span class='line'>762</span>      * @param {Number} Var
<span class='line'>763</span>      */</span><span class="WHIT">
<span class='line'>764</span> </span><span class="WHIT">    </span><span class="NAME">setTag</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">Var</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>765</span> </span><span class="WHIT">        </span><span class="NAME">this._tag</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Var</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>766</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>767</span> 
<span class='line'>768</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>769</span>      * @return {object}
<span class='line'>770</span>      */</span><span class="WHIT">
<span class='line'>771</span> </span><span class="WHIT">    </span><span class="NAME">getUserData</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>772</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._userData</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>773</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>774</span> 
<span class='line'>775</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>776</span>      * @param {object} Var
<span class='line'>777</span>      */</span><span class="WHIT">
<span class='line'>778</span> </span><span class="WHIT">    </span><span class="NAME">setUserData</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">Var</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>779</span> </span><span class="WHIT">        </span><span class="NAME">this._userData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Var</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>780</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>781</span> 
<span class='line'>782</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>783</span>      * Similar to userData, but instead of holding a void* it holds an id
<span class='line'>784</span>      * @return {object}
<span class='line'>785</span>      */</span><span class="WHIT">
<span class='line'>786</span> </span><span class="WHIT">    </span><span class="NAME">getUserObject</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>787</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._userObject</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>788</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>789</span> 
<span class='line'>790</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>791</span>      * Similar to userData, but instead of holding a void* it holds an id
<span class='line'>792</span>      * @param {object} newValue
<span class='line'>793</span>      */</span><span class="WHIT">
<span class='line'>794</span> </span><span class="WHIT">    </span><span class="NAME">setUserObject</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">newValue</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>795</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._userObject</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">newValue</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>796</span> </span><span class="WHIT">            </span><span class="NAME">this._userObject</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">newValue</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>797</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>798</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>799</span> 
<span class='line'>800</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>801</span>      * Shader Program getter
<span class='line'>802</span>      * @return {object}
<span class='line'>803</span>      */</span><span class="WHIT">
<span class='line'>804</span> </span><span class="WHIT">    </span><span class="NAME">getShaderProgram</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>805</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._shaderProgram</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>806</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>807</span> 
<span class='line'>808</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>809</span>      * Shader Program setter
<span class='line'>810</span>      * @param {object} newValue
<span class='line'>811</span>      */</span><span class="WHIT">
<span class='line'>812</span> </span><span class="WHIT">    </span><span class="NAME">setShaderProgram</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">newValue</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>813</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._shaderProgram</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">newValue</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>814</span> </span><span class="WHIT">            </span><span class="NAME">this._shaderProgram</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">newValue</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>815</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>816</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>817</span> 
<span class='line'>818</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>819</span>      * used internally for zOrder sorting, don't change this manually
<span class='line'>820</span>      * @return {Number}
<span class='line'>821</span>      */</span><span class="WHIT">
<span class='line'>822</span> </span><span class="WHIT">    </span><span class="NAME">getOrderOfArrival</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>823</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._orderOfArrival</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>824</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>825</span> 
<span class='line'>826</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>827</span>      * used internally for zOrder sorting, don't change this manually
<span class='line'>828</span>      * @param {Number} Var
<span class='line'>829</span>      */</span><span class="WHIT">
<span class='line'>830</span> </span><span class="WHIT">    </span><span class="NAME">setOrderOfArrival</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">Var</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>831</span> </span><span class="WHIT">        </span><span class="NAME">this._orderOfArrival</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Var</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>832</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>833</span> 
<span class='line'>834</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>835</span>      * GL server side state getter
<span class='line'>836</span>      * @return {Number}
<span class='line'>837</span>      */</span><span class="WHIT">
<span class='line'>838</span> </span><span class="WHIT">    </span><span class="NAME">getGLServerState</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>839</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._glServerState</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>840</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>841</span> 
<span class='line'>842</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>843</span>      * GL server side state setter
<span class='line'>844</span>      * @param {Number} Var
<span class='line'>845</span>      */</span><span class="WHIT">
<span class='line'>846</span> </span><span class="WHIT">    </span><span class="NAME">setGLServerState</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">Var</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>847</span> </span><span class="WHIT">        </span><span class="NAME">this._glServerState</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Var</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>848</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>849</span> 
<span class='line'>850</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>851</span>      * &lt;p>cc.ActionManager used by all the actions. &lt;br/>
<span class='line'>852</span>      * (IMPORTANT: If you set a new cc.ActionManager, then previously created actions are going to be removed.)&lt;/p>
<span class='line'>853</span>      * @return {cc.ActionManager}
<span class='line'>854</span>      */</span><span class="WHIT">
<span class='line'>855</span> </span><span class="WHIT">    </span><span class="NAME">getActionManager</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>856</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._actionManager</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>857</span> </span><span class="WHIT">            </span><span class="NAME">this._actionManager</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Director.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getActionManager</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>858</span> </span><span class="WHIT">            </span><span class="NAME">this.getActionManager</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>859</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._actionManager</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>860</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>861</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>862</span> 
<span class='line'>863</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._actionManager</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>864</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>865</span> 
<span class='line'>866</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>867</span>      * &lt;p>cc.ActionManager used by all the actions. &lt;br/>
<span class='line'>868</span>      * (IMPORTANT: If you set a new cc.ActionManager, then previously created actions are going to be removed.)&lt;/p>
<span class='line'>869</span>      * @param {cc.ActionManager} actionManager
<span class='line'>870</span>      */</span><span class="WHIT">
<span class='line'>871</span> </span><span class="WHIT">    </span><span class="NAME">setActionManager</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">actionManager</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>872</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._actionManager</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">actionManager</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>873</span> </span><span class="WHIT">            </span><span class="NAME">this.stopAllActions</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>874</span> </span><span class="WHIT">            </span><span class="NAME">this._shaderProgram</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">actionManager</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>875</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>876</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>877</span> 
<span class='line'>878</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>879</span>      * &lt;p>
<span class='line'>880</span>      *   cc.Scheduler used to schedule all "updates" and timers.&lt;br/>
<span class='line'>881</span>      *   IMPORTANT: If you set a new cc.Scheduler, then previously created timers/update are going to be removed.
<span class='line'>882</span>      * &lt;/p>
<span class='line'>883</span>      * @return {cc.Scheduler}
<span class='line'>884</span>      */</span><span class="WHIT">
<span class='line'>885</span> </span><span class="WHIT">    </span><span class="NAME">getScheduler</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>886</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._scheduler</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>887</span> </span><span class="WHIT">            </span><span class="NAME">this._scheduler</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Director.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getScheduler</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>888</span> </span><span class="WHIT">            </span><span class="NAME">this.getScheduler</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>889</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._scheduler</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>890</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>891</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>892</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._scheduler</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>893</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>894</span> 
<span class='line'>895</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>896</span>      * &lt;p>
<span class='line'>897</span>      *   cc.Scheduler used to schedule all "updates" and timers.&lt;br/>
<span class='line'>898</span>      *   IMPORTANT: If you set a new cc.Scheduler, then previously created timers/update are going to be removed.
<span class='line'>899</span>      * &lt;/p>
<span class='line'>900</span>      */</span><span class="WHIT">
<span class='line'>901</span> </span><span class="WHIT">    </span><span class="NAME">setScheduler</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">scheduler</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>902</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._scheduler</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">scheduler</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>903</span> </span><span class="WHIT">            </span><span class="NAME">this.unscheduleAllCallbacks</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>904</span> </span><span class="WHIT">            </span><span class="NAME">this._scheduler</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">scheduler</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>905</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>906</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>907</span> 
<span class='line'>908</span> </span><span class="WHIT">    </span><span class="COMM">/** returns a "local" axis aligned bounding box of the node. &lt;br/>
<span class='line'>909</span>      * The returned box is relative only to its parent.
<span class='line'>910</span>      * @return {cc.Rect}
<span class='line'>911</span>      */</span><span class="WHIT">
<span class='line'>912</span> </span><span class="WHIT">    </span><span class="NAME">getBoundingBox</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>913</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.rect</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._contentSize.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._contentSize.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>914</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.RectApplyAffineTransform</span><span class="PUNC">(</span><span class="NAME">rect</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this.nodeToParentTransform</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>915</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>916</span> 
<span class='line'>917</span> </span><span class="WHIT">    </span><span class="COMM">/** returns a "world" axis aligned bounding box of the node. &lt;br/>
<span class='line'>918</span>      * @return {cc.Rect}
<span class='line'>919</span>      */</span><span class="WHIT">
<span class='line'>920</span> </span><span class="WHIT">    </span><span class="NAME">getBoundingBoxToWorld</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>921</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.rect</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._contentSize.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._contentSize.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>922</span> </span><span class="WHIT">        </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.RectApplyAffineTransform</span><span class="PUNC">(</span><span class="NAME">rect</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this.nodeToWorldTransform</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>923</span> </span><span class="WHIT">        </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.rect</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NAME">rect.origin.x</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NAME">rect.origin.y</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NAME">rect.size.width</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NAME">rect.size.height</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>924</span> </span><span class="WHIT">        </span><span class="COMM">//query child's BoundingBox</span><span class="WHIT">
<span class='line'>925</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._children</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>926</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>927</span> 
<span class='line'>928</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._children.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>929</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">child</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>930</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">child</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">child._visible</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>931</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">childRect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">child.getBoundingBoxToWorld</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>932</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">childRect</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>933</span> </span><span class="WHIT">                    </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Rect.CCRectUnion</span><span class="PUNC">(</span><span class="NAME">rect</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">childRect</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>934</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>935</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>936</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>937</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>938</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>939</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>940</span>      * Stops all running actions and schedulers
<span class='line'>941</span>      */</span><span class="WHIT">
<span class='line'>942</span> </span><span class="WHIT">    </span><span class="NAME">cleanup</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>943</span> </span><span class="WHIT">        </span><span class="COMM">// actions</span><span class="WHIT">
<span class='line'>944</span> </span><span class="WHIT">        </span><span class="NAME">this.stopAllActions</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>945</span> </span><span class="WHIT">        </span><span class="NAME">this.unscheduleAllCallbacks</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>946</span> 
<span class='line'>947</span> </span><span class="WHIT">        </span><span class="COMM">// timers</span><span class="WHIT">
<span class='line'>948</span> </span><span class="WHIT">        </span><span class="NAME">this._arrayMakeObjectsPerformSelector</span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.Node.StateCallbackType.cleanup</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>949</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>950</span> 
<span class='line'>951</span> </span><span class="WHIT">    </span><span class="COMM">/** Node description
<span class='line'>952</span>      * @return {String}
<span class='line'>953</span>      */</span><span class="WHIT">
<span class='line'>954</span> </span><span class="WHIT">    </span><span class="NAME">description</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>955</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="STRN">"&lt;cc.Node | Tag ="</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._tag</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">">"</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>956</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>957</span> 
<span class='line'>958</span> </span><span class="WHIT">    </span><span class="NAME">_childrenAlloc</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>959</span> </span><span class="WHIT">        </span><span class="NAME">this._children</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>960</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>961</span> 
<span class='line'>962</span> </span><span class="WHIT">    </span><span class="COMM">// composition: GET</span><span class="WHIT">
<span class='line'>963</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>964</span>      * Gets a child from the container given its tag
<span class='line'>965</span>      * @param {Number} aTag
<span class='line'>966</span>      * @return {cc.Node}
<span class='line'>967</span>      */</span><span class="WHIT">
<span class='line'>968</span> </span><span class="WHIT">    </span><span class="NAME">getChildByTag</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">aTag</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>969</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">aTag</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">cc.NODE_TAG_INVALID</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Invalid tag"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>970</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>971</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._children.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>972</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">node</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>973</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">node</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">node._tag</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">aTag</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>974</span> </span><span class="WHIT">                    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">node</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>975</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>976</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>977</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>978</span> </span><span class="WHIT">        </span><span class="COMM">//throw "not found";</span><span class="WHIT">
<span class='line'>979</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>980</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>981</span> </span><span class="WHIT">    </span><span class="COMM">// composition: ADD</span><span class="WHIT">
<span class='line'>982</span> 
<span class='line'>983</span> </span><span class="WHIT">    </span><span class="COMM">/** &lt;p>"add" logic MUST only be on this method &lt;br/> &lt;/p>
<span class='line'>984</span>      *
<span class='line'>985</span>      * &lt;p>If a class want's to extend the 'addChild' behaviour it only needs  &lt;br/>
<span class='line'>986</span>      * to override this method &lt;/p>
<span class='line'>987</span>      *
<span class='line'>988</span>      * @param {cc.Node} child
<span class='line'>989</span>      * @param {Number} zOrder
<span class='line'>990</span>      * @param {Number} tag
<span class='line'>991</span>      */</span><span class="WHIT">
<span class='line'>992</span> </span><span class="WHIT">    </span><span class="NAME">addChild</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">zOrder</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tag</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>993</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">child</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>994</span> </span><span class="WHIT">            </span><span class="NAME">console.warn</span><span class="PUNC">(</span><span class="STRN">'cc.Node.addChild: An Node can\'t be added as a child of itself.'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>995</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>996</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>997</span> 
<span class='line'>998</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">child</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Argument must be non-nil"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>999</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">child._parent</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"child already added. It can't be added again"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1000</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tempzOrder</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">zOrder</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">zOrder</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">child.getZOrder</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1001</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tmptag</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">tag</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">tag</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">child.getTag</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1002</span> </span><span class="WHIT">        </span><span class="NAME">child.setTag</span><span class="PUNC">(</span><span class="NAME">tmptag</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1003</span> 
<span class='line'>1004</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._children</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1005</span> </span><span class="WHIT">            </span><span class="NAME">this._childrenAlloc</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1006</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1007</span> 
<span class='line'>1008</span> </span><span class="WHIT">        </span><span class="NAME">this._insertChild</span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tempzOrder</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1009</span> 
<span class='line'>1010</span> </span><span class="WHIT">        </span><span class="NAME">child.setParent</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1011</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._running</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1012</span> </span><span class="WHIT">            </span><span class="NAME">child.onEnter</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1013</span> </span><span class="WHIT">            </span><span class="NAME">child.onEnterTransitionDidFinish</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1014</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1015</span> 
<span class='line'>1016</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1017</span> 
<span class='line'>1018</span> </span><span class="WHIT">    </span><span class="COMM">// composition: REMOVE</span><span class="WHIT">
<span class='line'>1019</span> </span><span class="WHIT">    </span><span class="COMM">/** Remove itself from its parent node. If cleanup is true, then also remove all actions and callbacks. &lt;br/>
<span class='line'>1020</span>      * If the cleanup parameter is not passed, it will force a cleanup. &lt;br/>
<span class='line'>1021</span>      * If the node orphan, then nothing happens.
<span class='line'>1022</span>      * @param {Boolean} cleanup
<span class='line'>1023</span>      */</span><span class="WHIT">
<span class='line'>1024</span> </span><span class="WHIT">    </span><span class="NAME">removeFromParent</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cleanup</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1025</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._parent</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1026</span> </span><span class="WHIT">            </span><span class="NAME">cleanup</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cleanup</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1027</span> </span><span class="WHIT">            </span><span class="NAME">this._parent.removeChild</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cleanup</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1028</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1029</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1030</span> </span><span class="WHIT">    </span><span class="COMM">/** XXX deprecated */</span><span class="WHIT">
<span class='line'>1031</span> </span><span class="WHIT">    </span><span class="NAME">removeFromParentAndCleanup</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cleanup</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1032</span> </span><span class="WHIT">        </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"removeFromParentAndCleanup is deprecated. Use removeFromParent instead"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1033</span> </span><span class="WHIT">        </span><span class="NAME">this.removeFromParent</span><span class="PUNC">(</span><span class="NAME">cleanup</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1034</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1035</span> 
<span class='line'>1036</span> </span><span class="WHIT">    </span><span class="COMM">/** &lt;p>Removes a child from the container. It will also cleanup all running actions depending on the cleanup parameter. &lt;/p>
<span class='line'>1037</span>      * If the cleanup parameter is not passed, it will force a cleanup. &lt;br/>
<span class='line'>1038</span>      *&lt;p> "remove" logic MUST only be on this method  &lt;br/>
<span class='line'>1039</span>      * If a class wants to extend the 'removeChild' behavior it only needs &lt;br/>
<span class='line'>1040</span>      * to override this method &lt;/p>
<span class='line'>1041</span>      *
<span class='line'>1042</span>      * @param {cc.Node} child
<span class='line'>1043</span>      * @param {Boolean} cleanup
<span class='line'>1044</span>      */</span><span class="WHIT">
<span class='line'>1045</span> </span><span class="WHIT">    </span><span class="NAME">removeChild</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cleanup</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1046</span> </span><span class="WHIT">        </span><span class="COMM">// explicit nil handling</span><span class="WHIT">
<span class='line'>1047</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1048</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1049</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1050</span> 
<span class='line'>1051</span> </span><span class="WHIT">        </span><span class="NAME">cleanup</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cleanup</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1052</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._children.indexOf</span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1053</span> </span><span class="WHIT">            </span><span class="NAME">this._detachChild</span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cleanup</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1054</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1055</span> 
<span class='line'>1056</span> </span><span class="WHIT">        </span><span class="NAME">this.setNodeDirty</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1057</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1058</span> 
<span class='line'>1059</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1060</span>      * Removes a child from the container by tag value. It will also cleanup all running actions depending on the cleanup parameter.
<span class='line'>1061</span>      * If the cleanup parameter is not passed, it will force a cleanup. &lt;br/>
<span class='line'>1062</span>      * @param {Number} tag
<span class='line'>1063</span>      * @param {Boolean} cleanup
<span class='line'>1064</span>      */</span><span class="WHIT">
<span class='line'>1065</span> </span><span class="WHIT">    </span><span class="NAME">removeChildByTag</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">tag</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cleanup</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1066</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">tag</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">cc.NODE_TAG_INVALID</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Invalid tag"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1067</span> 
<span class='line'>1068</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">child</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.getChildByTag</span><span class="PUNC">(</span><span class="NAME">tag</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1069</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">child</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1070</span> </span><span class="WHIT">            </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: removeChildByTag: child not found!"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1071</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1072</span> </span><span class="WHIT">            </span><span class="NAME">this.removeChild</span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cleanup</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1073</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1074</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1075</span> 
<span class='line'>1076</span> </span><span class="WHIT">    </span><span class="COMM">/* XXX deprecated */</span><span class="WHIT">
<span class='line'>1077</span> </span><span class="WHIT">    </span><span class="NAME">removeAllChildrenWithCleanup</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cleanup</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1078</span> </span><span class="WHIT">        </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"removeAllChildrenWithCleanup is deprecated. Use removeAllChildren instead"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1079</span> </span><span class="WHIT">        </span><span class="NAME">this.removeAllChildren</span><span class="PUNC">(</span><span class="NAME">cleanup</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1080</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1081</span> 
<span class='line'>1082</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1083</span>      * Removes all children from the container and do a cleanup all running actions depending on the cleanup parameter.
<span class='line'>1084</span>      * If the cleanup parameter is not passed, it will force a cleanup. &lt;br/>
<span class='line'>1085</span>      * @param {Boolean} cleanup
<span class='line'>1086</span>      */</span><span class="WHIT">
<span class='line'>1087</span> </span><span class="WHIT">    </span><span class="NAME">removeAllChildren</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cleanup</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1088</span> </span><span class="WHIT">        </span><span class="COMM">// not using detachChild improves speed here</span><span class="WHIT">
<span class='line'>1089</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1090</span> </span><span class="WHIT">            </span><span class="NAME">cleanup</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cleanup</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1091</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._children.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1092</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">node</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1093</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">node</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1094</span> </span><span class="WHIT">                    </span><span class="COMM">// IMPORTANT:</span><span class="WHIT">
<span class='line'>1095</span> </span><span class="WHIT">                    </span><span class="COMM">//  -1st do onExit</span><span class="WHIT">
<span class='line'>1096</span> </span><span class="WHIT">                    </span><span class="COMM">//  -2nd cleanup</span><span class="WHIT">
<span class='line'>1097</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._running</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1098</span> </span><span class="WHIT">                        </span><span class="NAME">node.onExitTransitionDidStart</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1099</span> </span><span class="WHIT">                        </span><span class="NAME">node.onExit</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1100</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1101</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cleanup</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1102</span> </span><span class="WHIT">                        </span><span class="NAME">node.cleanup</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1103</span> </span><span class="WHIT">                    </span><span class="COMM">// set parent nil at the end</span><span class="WHIT">
<span class='line'>1104</span> </span><span class="WHIT">                    </span><span class="NAME">node.setParent</span><span class="PUNC">(</span><span class="KEYW">null</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1105</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1106</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1107</span> </span><span class="WHIT">            </span><span class="NAME">this._children.length</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1108</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1109</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1110</span> 
<span class='line'>1111</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1112</span>      * @param {cc.Node} child
<span class='line'>1113</span>      * @param {Boolean} doCleanup
<span class='line'>1114</span>      * @private
<span class='line'>1115</span>      */</span><span class="WHIT">
<span class='line'>1116</span> </span><span class="WHIT">    </span><span class="NAME">_detachChild</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">doCleanup</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1117</span> </span><span class="WHIT">        </span><span class="COMM">// IMPORTANT:</span><span class="WHIT">
<span class='line'>1118</span> </span><span class="WHIT">        </span><span class="COMM">//  -1st do onExit</span><span class="WHIT">
<span class='line'>1119</span> </span><span class="WHIT">        </span><span class="COMM">//  -2nd cleanup</span><span class="WHIT">
<span class='line'>1120</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._running</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1121</span> </span><span class="WHIT">            </span><span class="NAME">child.onExitTransitionDidStart</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1122</span> </span><span class="WHIT">            </span><span class="NAME">child.onExit</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1123</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1124</span> 
<span class='line'>1125</span> </span><span class="WHIT">        </span><span class="COMM">// If you don't do cleanup, the child's actions will not get removed and the</span><span class="WHIT">
<span class='line'>1126</span> </span><span class="WHIT">        </span><span class="COMM">// its scheduledSelectors_ dict will not get released!</span><span class="WHIT">
<span class='line'>1127</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">doCleanup</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1128</span> </span><span class="WHIT">            </span><span class="NAME">child.cleanup</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1129</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1130</span> 
<span class='line'>1131</span> </span><span class="WHIT">        </span><span class="COMM">// set parent nil at the end</span><span class="WHIT">
<span class='line'>1132</span> </span><span class="WHIT">        </span><span class="NAME">child.setParent</span><span class="PUNC">(</span><span class="KEYW">null</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1133</span> 
<span class='line'>1134</span> </span><span class="WHIT">        </span><span class="NAME">cc.ArrayRemoveObject</span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">child</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1135</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1136</span> 
<span class='line'>1137</span> </span><span class="WHIT">    </span><span class="COMM">/** helper used by reorderChild & add
<span class='line'>1138</span>      * @param {cc.Node} child
<span class='line'>1139</span>      * @param {Number} z
<span class='line'>1140</span>      * @private
<span class='line'>1141</span>      */</span><span class="WHIT">
<span class='line'>1142</span> </span><span class="WHIT">    </span><span class="NAME">_insertChild</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">z</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1143</span> </span><span class="WHIT">        </span><span class="NAME">this._reorderChildDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1144</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">a</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">this._children.length</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1145</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">a</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">a.getZOrder</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&lt;=</span><span class="WHIT"> </span><span class="NAME">z</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1146</span> </span><span class="WHIT">            </span><span class="NAME">this._children.push</span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1147</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1148</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._children.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1149</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">node</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1150</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">node</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">node.getZOrder</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NAME">z</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1151</span> </span><span class="WHIT">                    </span><span class="NAME">this._children</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.ArrayAppendObjectToIndex</span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1152</span> </span><span class="WHIT">                    </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1153</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1154</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1155</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1156</span> </span><span class="WHIT">        </span><span class="NAME">child._setZOrder</span><span class="PUNC">(</span><span class="NAME">z</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1157</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1158</span> 
<span class='line'>1159</span> </span><span class="WHIT">    </span><span class="COMM">/** Reorders a child according to a new z value. &lt;br/>
<span class='line'>1160</span>      * The child MUST be already added.
<span class='line'>1161</span>      * @param {cc.Node} child
<span class='line'>1162</span>      * @param {Number} zOrder
<span class='line'>1163</span>      */</span><span class="WHIT">
<span class='line'>1164</span> </span><span class="WHIT">    </span><span class="NAME">reorderChild</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">zOrder</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1165</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">child</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Child must be non-nil"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1166</span> </span><span class="WHIT">        </span><span class="NAME">this._reorderChildDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1167</span> 
<span class='line'>1168</span> </span><span class="WHIT">        </span><span class="COMM">//save dirty region when before change</span><span class="WHIT">
<span class='line'>1169</span> </span><span class="WHIT">        </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>1170</span> 
<span class='line'>1171</span> </span><span class="WHIT">        </span><span class="NAME">child.setOrderOfArrival</span><span class="PUNC">(</span><span class="NAME">cc.s_globalOrderOfArrival</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1172</span> </span><span class="WHIT">        </span><span class="NAME">child._setZOrder</span><span class="PUNC">(</span><span class="NAME">zOrder</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1173</span> 
<span class='line'>1174</span> </span><span class="WHIT">        </span><span class="COMM">//save dirty region when after changed</span><span class="WHIT">
<span class='line'>1175</span> </span><span class="WHIT">        </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>1176</span> </span><span class="WHIT">        </span><span class="NAME">this.setNodeDirty</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1177</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1178</span> 
<span class='line'>1179</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1180</span>      * &lt;p>performance improvement, Sort the children array once before drawing, instead of every time when a child is added or reordered &lt;br/>
<span class='line'>1181</span>      * don't call this manually unless a child added needs to be removed in the same frame &lt;/p>
<span class='line'>1182</span>      */</span><span class="WHIT">
<span class='line'>1183</span> </span><span class="WHIT">    </span><span class="NAME">sortAllChildren</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1184</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._reorderChildDirty</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1185</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">j</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">length</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._children.length</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1186</span> 
<span class='line'>1187</span> </span><span class="WHIT">            </span><span class="COMM">// insertion sort</span><span class="WHIT">
<span class='line'>1188</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1189</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tempItem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1190</span> </span><span class="WHIT">                </span><span class="NAME">j</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1191</span> 
<span class='line'>1192</span> </span><span class="WHIT">                </span><span class="COMM">//continue moving element downwards while zOrder is smaller or when zOrder is the same but mutatedIndex is smaller</span><span class="WHIT">
<span class='line'>1193</span> </span><span class="WHIT">                </span><span class="KEYW">while</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">j</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">tempItem._zOrder</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">j</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">_zOrder</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT">
<span class='line'>1194</span> </span><span class="WHIT">                    </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">tempItem._zOrder</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">j</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">_zOrder</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">tempItem._orderOfArrival</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">j</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">_orderOfArrival</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1195</span> </span><span class="WHIT">                    </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">j</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">j</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1196</span> </span><span class="WHIT">                    </span><span class="NAME">j</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">j</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1197</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1198</span> </span><span class="WHIT">                </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">j</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tempItem</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1199</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1200</span> 
<span class='line'>1201</span> </span><span class="WHIT">            </span><span class="COMM">//don't need to check children recursively, that's done in visit of each child</span><span class="WHIT">
<span class='line'>1202</span> </span><span class="WHIT">            </span><span class="NAME">this._reorderChildDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1203</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1204</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1205</span> 
<span class='line'>1206</span> </span><span class="WHIT">    </span><span class="COMM">// draw</span><span class="WHIT">
<span class='line'>1207</span> </span><span class="WHIT">    </span><span class="COMM">/** &lt;p>Override this method to draw your own node. &lt;br/>
<span class='line'>1208</span>      * The following GL states will be enabled by default: &lt;br/>
<span class='line'>1209</span>      - glEnableClientState(GL_VERTEX_ARRAY);  &lt;br/>
<span class='line'>1210</span>      - glEnableClientState(GL_COLOR_ARRAY); &lt;br/>
<span class='line'>1211</span>      - glEnableClientState(GL_TEXTURE_COORD_ARRAY); &lt;br/>
<span class='line'>1212</span>      - glEnable(GL_TEXTURE_2D); &lt;/p>
<span class='line'>1213</span> 
<span class='line'>1214</span>      &lt;p>AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE&lt;/p>
<span class='line'>1215</span> 
<span class='line'>1216</span>      &lt;p>But if you enable any other GL state, you should disable it after drawing your node. &lt;/p>
<span class='line'>1217</span>      * @param {CanvasContext} ctx
<span class='line'>1218</span>      */</span><span class="WHIT">
<span class='line'>1219</span> </span><span class="WHIT">    </span><span class="NAME">draw</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ctx</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1220</span> </span><span class="WHIT">        </span><span class="COMM">//cc.Assert(0);</span><span class="WHIT">
<span class='line'>1221</span> </span><span class="WHIT">        </span><span class="COMM">// override me</span><span class="WHIT">
<span class='line'>1222</span> </span><span class="WHIT">        </span><span class="COMM">// Only use- this function to draw your staff.</span><span class="WHIT">
<span class='line'>1223</span> </span><span class="WHIT">        </span><span class="COMM">// DON'T draw your stuff outside this method</span><span class="WHIT">
<span class='line'>1224</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1225</span> 
<span class='line'>1226</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1227</span>      * recursive method that visit its children and draw them
<span class='line'>1228</span>      * @param {CanvasContext} ctx
<span class='line'>1229</span>      */</span><span class="WHIT">
<span class='line'>1230</span> </span><span class="WHIT">    </span><span class="NAME">visit</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ctx</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1231</span> </span><span class="WHIT">        </span><span class="COMM">//visit for canvas</span><span class="WHIT">
<span class='line'>1232</span> 
<span class='line'>1233</span> </span><span class="WHIT">        </span><span class="COMM">// quick return if not visible</span><span class="WHIT">
<span class='line'>1234</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._visible</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1235</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1236</span> 
<span class='line'>1237</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">context</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">ctx</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">cc.renderContext</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1238</span> </span><span class="WHIT">        </span><span class="NAME">context.save</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1239</span> </span><span class="WHIT">        </span><span class="NAME">this.transform</span><span class="PUNC">(</span><span class="NAME">context</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1240</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._children.length</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1241</span> </span><span class="WHIT">            </span><span class="NAME">this.sortAllChildren</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1242</span> </span><span class="WHIT">            </span><span class="COMM">// draw children zOrder &lt; 0</span><span class="WHIT">
<span class='line'>1243</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._children.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1244</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">_zOrder</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1245</span> </span><span class="WHIT">                    </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">visit</span><span class="PUNC">(</span><span class="NAME">context</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1246</span> </span><span class="WHIT">                </span><span class="KEYW">else</span><span class="WHIT">
<span class='line'>1247</span> </span><span class="WHIT">                    </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1248</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1249</span> </span><span class="WHIT">            </span><span class="NAME">this.draw</span><span class="PUNC">(</span><span class="NAME">context</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1250</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1251</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._children.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1252</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">_zOrder</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1253</span> </span><span class="WHIT">                        </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">visit</span><span class="PUNC">(</span><span class="NAME">context</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1254</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1255</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1256</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT">
<span class='line'>1257</span> </span><span class="WHIT">            </span><span class="NAME">this.draw</span><span class="PUNC">(</span><span class="NAME">context</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1258</span> 
<span class='line'>1259</span> </span><span class="WHIT">        </span><span class="NAME">this._orderOfArrival</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1260</span> </span><span class="WHIT">        </span><span class="NAME">context.restore</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1261</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1262</span> 
<span class='line'>1263</span> </span><span class="WHIT">    </span><span class="NAME">_visitForWebGL</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ctx</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1264</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._visible</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1265</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1266</span> 
<span class='line'>1267</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">context</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">ctx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1268</span> 
<span class='line'>1269</span> </span><span class="WHIT">        </span><span class="NAME">context.save</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1270</span> 
<span class='line'>1271</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._grid</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._grid.isActive</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1272</span> </span><span class="WHIT">            </span><span class="NAME">this._grid.beforeDraw</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1273</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1274</span> 
<span class='line'>1275</span> </span><span class="WHIT">        </span><span class="NAME">this.transform</span><span class="PUNC">(</span><span class="NAME">context</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1276</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._children.length</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1277</span> </span><span class="WHIT">            </span><span class="NAME">this.sortAllChildren</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1278</span> </span><span class="WHIT">            </span><span class="COMM">// draw children zOrder &lt; 0</span><span class="WHIT">
<span class='line'>1279</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._children.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1280</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">_zOrder</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1281</span> </span><span class="WHIT">                    </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">visit</span><span class="PUNC">(</span><span class="NAME">context</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1282</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1283</span> </span><span class="WHIT">                    </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1284</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1285</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1286</span> 
<span class='line'>1287</span> </span><span class="WHIT">            </span><span class="COMM">//if (this._isInDirtyRegion()) {</span><span class="WHIT">
<span class='line'>1288</span> </span><span class="WHIT">            </span><span class="COMM">// self draw</span><span class="WHIT">
<span class='line'>1289</span> </span><span class="WHIT">            </span><span class="NAME">this.draw</span><span class="PUNC">(</span><span class="NAME">context</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1290</span> </span><span class="WHIT">            </span><span class="COMM">//}</span><span class="WHIT">
<span class='line'>1291</span> 
<span class='line'>1292</span> </span><span class="WHIT">            </span><span class="COMM">// draw children zOrder >= 0</span><span class="WHIT">
<span class='line'>1293</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1294</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._children.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1295</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">_zOrder</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1296</span> </span><span class="WHIT">                        </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">visit</span><span class="PUNC">(</span><span class="NAME">context</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1297</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1298</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1299</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1300</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1301</span> </span><span class="WHIT">            </span><span class="COMM">//if (this._isInDirtyRegion()) {</span><span class="WHIT">
<span class='line'>1302</span> </span><span class="WHIT">            </span><span class="COMM">// self draw</span><span class="WHIT">
<span class='line'>1303</span> </span><span class="WHIT">            </span><span class="NAME">this.draw</span><span class="PUNC">(</span><span class="NAME">context</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1304</span> </span><span class="WHIT">            </span><span class="COMM">//}</span><span class="WHIT">
<span class='line'>1305</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1306</span> 
<span class='line'>1307</span> </span><span class="WHIT">        </span><span class="NAME">this._orderOfArrival</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1308</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._grid</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._grid.isActive</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1309</span> </span><span class="WHIT">            </span><span class="NAME">this._grid.afterDraw</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1310</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1311</span> </span><span class="WHIT">        </span><span class="NAME">context.restore</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1312</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1313</span> 
<span class='line'>1314</span> </span><span class="WHIT">    </span><span class="COMM">/** performs OpenGL view-matrix transformation of it's ancestors.&lt;br/>
<span class='line'>1315</span>      * Generally the ancestors are already transformed, but in certain cases (eg: attaching a FBO) &lt;br/>
<span class='line'>1316</span>      * it's necessary to transform the ancestors again.
<span class='line'>1317</span>      */</span><span class="WHIT">
<span class='line'>1318</span> </span><span class="WHIT">    </span><span class="NAME">transformAncestors</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1319</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._parent</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1320</span> </span><span class="WHIT">            </span><span class="NAME">this._parent.transformAncestors</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1321</span> </span><span class="WHIT">            </span><span class="NAME">this._parent.transform</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1322</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1323</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1324</span> 
<span class='line'>1325</span> </span><span class="WHIT">    </span><span class="COMM">/** transformations &lt;br/>
<span class='line'>1326</span>      * performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes.
<span class='line'>1327</span>      * @param {CanvasContext} ctx
<span class='line'>1328</span>      */</span><span class="WHIT">
<span class='line'>1329</span> </span><span class="WHIT">    </span><span class="NAME">transform</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ctx</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1330</span> </span><span class="WHIT">        </span><span class="COMM">// transform for canvas</span><span class="WHIT">
<span class='line'>1331</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">context</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">ctx</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">cc.renderContext</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1332</span> 
<span class='line'>1333</span> </span><span class="WHIT">        </span><span class="COMM">// transformations</span><span class="WHIT">
<span class='line'>1334</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._ignoreAnchorPointForPosition</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1335</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._parent</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1336</span> </span><span class="WHIT">                </span><span class="NAME">context.translate</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._position.x</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._parent._anchorPointInPoints.x</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._position.y</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._parent._anchorPointInPoints.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1337</span> </span><span class="WHIT">            </span><span class="KEYW">else</span><span class="WHIT">
<span class='line'>1338</span> </span><span class="WHIT">                </span><span class="NAME">context.translate</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NAME">this._position.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NAME">this._position.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1339</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1340</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._parent</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1341</span> </span><span class="WHIT">                </span><span class="NAME">context.translate</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._position.x</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._parent._anchorPointInPoints.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._anchorPointInPoints.x</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1342</span> </span><span class="WHIT">                    </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._position.y</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._parent._anchorPointInPoints.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._anchorPointInPoints.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1343</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1344</span> </span><span class="WHIT">                </span><span class="NAME">context.translate</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._position.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._anchorPointInPoints.x</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._position.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._anchorPointInPoints.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1345</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1346</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1347</span> 
<span class='line'>1348</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._rotation</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1349</span> </span><span class="WHIT">            </span><span class="NAME">context.rotate</span><span class="PUNC">(</span><span class="NAME">this._rotationRadians</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1350</span> 
<span class='line'>1351</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">this._scaleX</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._scaleY</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1352</span> </span><span class="WHIT">            </span><span class="NAME">context.scale</span><span class="PUNC">(</span><span class="NAME">this._scaleX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._scaleY</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1353</span> 
<span class='line'>1354</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">this._skewX</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._skewY</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1355</span> </span><span class="WHIT">            </span><span class="NAME">context.transform</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1356</span> </span><span class="WHIT">                </span><span class="PUNC">-</span><span class="NAME">Math.tan</span><span class="PUNC">(</span><span class="NAME">cc.DEGREES_TO_RADIANS</span><span class="PUNC">(</span><span class="NAME">this._skewY</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1357</span> </span><span class="WHIT">                </span><span class="PUNC">-</span><span class="NAME">Math.tan</span><span class="PUNC">(</span><span class="NAME">cc.DEGREES_TO_RADIANS</span><span class="PUNC">(</span><span class="NAME">this._skewX</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1358</span> </span><span class="WHIT">                </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1359</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1360</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1361</span> 
<span class='line'>1362</span> </span><span class="WHIT">    </span><span class="NAME">_transformForWebGL</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ctx</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1363</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">context</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">ctx</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1364</span> 
<span class='line'>1365</span> </span><span class="WHIT">        </span><span class="COMM">//Todo WebGL implement need fixed</span><span class="WHIT">
<span class='line'>1366</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">transfrom4x4</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1367</span> 
<span class='line'>1368</span> </span><span class="WHIT">        </span><span class="COMM">// Convert 3x3 into 4x4 matrix</span><span class="WHIT">
<span class='line'>1369</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tmpAffine</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.nodeToParentTransform</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1370</span> </span><span class="WHIT">        </span><span class="COMM">//CGAffineToGL(&tmpAffine, transfrom4x4.mat);</span><span class="WHIT">
<span class='line'>1371</span> 
<span class='line'>1372</span> </span><span class="WHIT">        </span><span class="COMM">// Update Z vertex manually</span><span class="WHIT">
<span class='line'>1373</span> </span><span class="WHIT">        </span><span class="COMM">//transfrom4x4.mat[14] = m_fVertexZ;</span><span class="WHIT">
<span class='line'>1374</span> 
<span class='line'>1375</span> </span><span class="WHIT">        </span><span class="COMM">//kmGLMultMatrix( &transfrom4x4 );</span><span class="WHIT">
<span class='line'>1376</span> 
<span class='line'>1377</span> 
<span class='line'>1378</span> </span><span class="WHIT">        </span><span class="COMM">// XXX: Expensive calls. Camera should be integrated into the cached affine matrix</span><span class="WHIT">
<span class='line'>1379</span> </span><span class="WHIT">        </span><span class="COMM">/*if ( m_pCamera != NULL && !(m_pGrid != NULL && m_pGrid->isActive()) ) {
<span class='line'>1380</span>          bool translate = (m_tAnchorPointInPoints.x != 0.0f || m_tAnchorPointInPoints.y != 0.0f);
<span class='line'>1381</span> 
<span class='line'>1382</span>          if( translate )
<span class='line'>1383</span>          kmGLTranslatef(RENDER_IN_SUBPIXEL(m_tAnchorPointInPoints.x), RENDER_IN_SUBPIXEL(m_tAnchorPointInPoints.y), 0 );
<span class='line'>1384</span> 
<span class='line'>1385</span>          m_pCamera->locate();
<span class='line'>1386</span> 
<span class='line'>1387</span>          if( translate )
<span class='line'>1388</span>          kmGLTranslatef(RENDER_IN_SUBPIXEL(-m_tAnchorPointInPoints.x), RENDER_IN_SUBPIXEL(-m_tAnchorPointInPoints.y), 0 );
<span class='line'>1389</span>          }*/</span><span class="WHIT">
<span class='line'>1390</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1391</span> 
<span class='line'>1392</span> </span><span class="WHIT">    </span><span class="COMM">//scene managment</span><span class="WHIT">
<span class='line'>1393</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1394</span>      * callback that is called every time the cc.Node enters the 'stage'.&lt;br/>
<span class='line'>1395</span>      * If the cc.Node enters the 'stage' with a transition, this callback is called when the transition starts.
<span class='line'>1396</span>      * During onEnter you can't a "sister/brother" node.
<span class='line'>1397</span>      */</span><span class="WHIT">
<span class='line'>1398</span> </span><span class="WHIT">    </span><span class="NAME">onEnter</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1399</span> </span><span class="WHIT">        </span><span class="NAME">this._running</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="COMM">//should be running before resumeSchedule</span><span class="WHIT">
<span class='line'>1400</span> </span><span class="WHIT">        </span><span class="NAME">this._arrayMakeObjectsPerformSelector</span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.Node.StateCallbackType.onEnter</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1401</span> </span><span class="WHIT">        </span><span class="NAME">this.resumeSchedulerAndActions</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1402</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1403</span> 
<span class='line'>1404</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1405</span>      * &lt;p>callback that is called when the cc.Node enters in the 'stage'.  &lt;br/>
<span class='line'>1406</span>      * If the cc.Node enters the 'stage' with a transition, this callback is called when the transition finishes.&lt;/p>
<span class='line'>1407</span>      */</span><span class="WHIT">
<span class='line'>1408</span> </span><span class="WHIT">    </span><span class="NAME">onEnterTransitionDidFinish</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1409</span> </span><span class="WHIT">        </span><span class="NAME">this._arrayMakeObjectsPerformSelector</span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.Node.StateCallbackType.onEnterTransitionDidFinish</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1410</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1411</span> 
<span class='line'>1412</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1413</span>      * &lt;p>callback that is called every time the cc.Node leaves the 'stage'.  &lt;br/>
<span class='line'>1414</span>      * If the cc.Node leaves the 'stage' with a transition, this callback is called when the transition starts. &lt;/p>
<span class='line'>1415</span>      */</span><span class="WHIT">
<span class='line'>1416</span> </span><span class="WHIT">    </span><span class="NAME">onExitTransitionDidStart</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1417</span> </span><span class="WHIT">        </span><span class="NAME">this._arrayMakeObjectsPerformSelector</span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.Node.StateCallbackType.onExitTransitionDidStart</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1418</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1419</span> 
<span class='line'>1420</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1421</span>      * callback that is called every time the cc.Node leaves the 'stage'.&lt;br/>
<span class='line'>1422</span>      * If the cc.Node leaves the 'stage' with a transition, this callback is called when the transition finishes. &lt;br/>
<span class='line'>1423</span>      * During onExit you can't access a sibling node.
<span class='line'>1424</span>      */</span><span class="WHIT">
<span class='line'>1425</span> </span><span class="WHIT">    </span><span class="NAME">onExit</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1426</span> </span><span class="WHIT">        </span><span class="NAME">this._running</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1427</span> </span><span class="WHIT">        </span><span class="NAME">this.pauseSchedulerAndActions</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1428</span> </span><span class="WHIT">        </span><span class="NAME">this._arrayMakeObjectsPerformSelector</span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.Node.StateCallbackType.onExit</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1429</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1430</span> 
<span class='line'>1431</span> </span><span class="WHIT">    </span><span class="COMM">// actions</span><span class="WHIT">
<span class='line'>1432</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1433</span>      * Executes an action, and returns the action that is executed.&lt;br/>
<span class='line'>1434</span>      * The node becomes the action's target.
<span class='line'>1435</span>      * @warning Starting from v0.8 actions don't retain their target anymore.
<span class='line'>1436</span>      * @param {cc.Action} action
<span class='line'>1437</span>      * @return {cc.Action}
<span class='line'>1438</span>      */</span><span class="WHIT">
<span class='line'>1439</span> </span><span class="WHIT">    </span><span class="NAME">runAction</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">action</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1440</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">action</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Argument must be non-nil"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1441</span> </span><span class="WHIT">        </span><span class="NAME">this.getActionManager</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">addAction</span><span class="PUNC">(</span><span class="NAME">action</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">this._running</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1442</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">action</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1443</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1444</span> 
<span class='line'>1445</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1446</span>      * Removes all actions from the running action list
<span class='line'>1447</span>      */</span><span class="WHIT">
<span class='line'>1448</span> </span><span class="WHIT">    </span><span class="NAME">stopAllActions</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1449</span> </span><span class="WHIT">        </span><span class="NAME">this.getActionManager</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">removeAllActionsFromTarget</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1450</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1451</span> 
<span class='line'>1452</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1453</span>      * Removes an action from the running action list
<span class='line'>1454</span>      * @param {cc.Action} action
<span class='line'>1455</span>      */</span><span class="WHIT">
<span class='line'>1456</span> </span><span class="WHIT">    </span><span class="NAME">stopAction</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">action</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1457</span> </span><span class="WHIT">        </span><span class="NAME">this.getActionManager</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">removeAction</span><span class="PUNC">(</span><span class="NAME">action</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1458</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1459</span> 
<span class='line'>1460</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1461</span>      * Removes an action from the running action list given its tag
<span class='line'>1462</span>      * @param {Number} tag
<span class='line'>1463</span>      */</span><span class="WHIT">
<span class='line'>1464</span> </span><span class="WHIT">    </span><span class="NAME">stopActionByTag</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">tag</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1465</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">tag</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">cc.ACTION_TAG_INVALID</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Invalid tag"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1466</span> </span><span class="WHIT">        </span><span class="NAME">this.getActionManager</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">removeActionByTag</span><span class="PUNC">(</span><span class="NAME">tag</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1467</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1468</span> 
<span class='line'>1469</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1470</span>      * Gets an action from the running action list given its tag
<span class='line'>1471</span>      * @param {Number} tag
<span class='line'>1472</span>      * @return {cc.Action}
<span class='line'>1473</span>      */</span><span class="WHIT">
<span class='line'>1474</span> </span><span class="WHIT">    </span><span class="NAME">getActionByTag</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">tag</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1475</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">tag</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">cc.ACTION_TAG_INVALID</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Invalid tag"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1476</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.getActionManager</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getActionByTag</span><span class="PUNC">(</span><span class="NAME">tag</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1477</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1478</span> 
<span class='line'>1479</span> </span><span class="WHIT">    </span><span class="COMM">/** Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays).&lt;br/>
<span class='line'>1480</span>      *    Composable actions are counted as 1 action. Example:&lt;br/>
<span class='line'>1481</span>      *    If you are running 1 Sequence of 7 actions, it will return 1. &lt;br/>
<span class='line'>1482</span>      *    If you are running 7 Sequences of 2 actions, it will return 7.
<span class='line'>1483</span>      * @return {Number}
<span class='line'>1484</span>      */</span><span class="WHIT">
<span class='line'>1485</span> </span><span class="WHIT">    </span><span class="NAME">numberOfRunningActions</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1486</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.getActionManager</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">numberOfRunningActionsInTarget</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1487</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1488</span> 
<span class='line'>1489</span> </span><span class="WHIT">    </span><span class="COMM">// cc.Node - Callbacks</span><span class="WHIT">
<span class='line'>1490</span> </span><span class="WHIT">    </span><span class="COMM">// timers</span><span class="WHIT">
<span class='line'>1491</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1492</span>      * schedules the "update" method. It will use the order number 0. This method will be called every frame.&lt;br/>
<span class='line'>1493</span>      * Scheduled methods with a lower order value will be called before the ones that have a higher order value.&lt;br/>
<span class='line'>1494</span>      * Only one "update" method could be scheduled per node.
<span class='line'>1495</span>      */</span><span class="WHIT">
<span class='line'>1496</span> </span><span class="WHIT">    </span><span class="NAME">scheduleUpdate</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1497</span> </span><span class="WHIT">        </span><span class="NAME">this.scheduleUpdateWithPriority</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1498</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1499</span> 
<span class='line'>1500</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1501</span>      * schedules the "update" callback function with a custom priority. This callback function will be called every frame.&lt;br/>
<span class='line'>1502</span>      * Scheduled callback functions with a lower priority will be called before the ones that have a higher value.&lt;br/>
<span class='line'>1503</span>      * Only one "update" callback function could be scheduled per node (You can't have 2 'update' callback functions).&lt;br/>
<span class='line'>1504</span>      * @param {Number} priority
<span class='line'>1505</span>      */</span><span class="WHIT">
<span class='line'>1506</span> </span><span class="WHIT">    </span><span class="NAME">scheduleUpdateWithPriority</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">priority</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1507</span> </span><span class="WHIT">        </span><span class="NAME">this.getScheduler</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">scheduleUpdateForTarget</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">priority</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">this._running</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1508</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1509</span> 
<span class='line'>1510</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1511</span>      * unschedules the "update" method.
<span class='line'>1512</span>      */</span><span class="WHIT">
<span class='line'>1513</span> </span><span class="WHIT">    </span><span class="NAME">unscheduleUpdate</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1514</span> </span><span class="WHIT">        </span><span class="NAME">this.getScheduler</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">unscheduleUpdateForTarget</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1515</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1516</span> 
<span class='line'>1517</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1518</span>      * schedules a callback function with interval, repeat and delay.
<span class='line'>1519</span>      * @param {function} callback_fn
<span class='line'>1520</span>      * @param {Number} interval
<span class='line'>1521</span>      */</span><span class="WHIT">
<span class='line'>1522</span> </span><span class="WHIT">    </span><span class="NAME">schedule</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">callback_fn</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">interval</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">repeat</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">delay</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1523</span> </span><span class="WHIT">        </span><span class="NAME">interval</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">interval</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1524</span> 
<span class='line'>1525</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">callback_fn</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Argument must be non-nil"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1526</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">interval</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Argument must be positive"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1527</span> 
<span class='line'>1528</span> </span><span class="WHIT">        </span><span class="NAME">repeat</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">repeat</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">cc.REPEAT_FOREVER</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">repeat</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1529</span> </span><span class="WHIT">        </span><span class="NAME">delay</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">delay</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1530</span> 
<span class='line'>1531</span> </span><span class="WHIT">        </span><span class="NAME">this.getScheduler</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">scheduleCallbackForTarget</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback_fn</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">interval</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">repeat</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">delay</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">this._running</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1532</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1533</span> 
<span class='line'>1534</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1535</span>      * Schedules a callback function that runs only once, with a delay of 0 or larger
<span class='line'>1536</span>      * @param {cc.Class} callback_fn
<span class='line'>1537</span>      * @param {Number} delay
<span class='line'>1538</span>      */</span><span class="WHIT">
<span class='line'>1539</span> </span><span class="WHIT">    </span><span class="NAME">scheduleOnce</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">callback_fn</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">delay</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1540</span> </span><span class="WHIT">        </span><span class="NAME">this.schedule</span><span class="PUNC">(</span><span class="NAME">callback_fn</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">delay</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1541</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1542</span> 
<span class='line'>1543</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1544</span>      * unschedules a custom callback function.
<span class='line'>1545</span>      * @param {function} callback_fn
<span class='line'>1546</span>      */</span><span class="WHIT">
<span class='line'>1547</span> </span><span class="WHIT">    </span><span class="NAME">unschedule</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">callback_fn</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1548</span> </span><span class="WHIT">        </span><span class="COMM">// explicit nil handling</span><span class="WHIT">
<span class='line'>1549</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">callback_fn</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1550</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1551</span> 
<span class='line'>1552</span> </span><span class="WHIT">        </span><span class="NAME">this.getScheduler</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">unscheduleCallbackForTarget</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback_fn</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1553</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1554</span> 
<span class='line'>1555</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1556</span>      * unschedule all scheduled callback functions: custom callback functions, and the 'update' callback function.&lt;br/>
<span class='line'>1557</span>      * Actions are not affected by this method.
<span class='line'>1558</span>      */</span><span class="WHIT">
<span class='line'>1559</span> </span><span class="WHIT">    </span><span class="NAME">unscheduleAllCallbacks</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1560</span> </span><span class="WHIT">        </span><span class="NAME">this.getScheduler</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">unscheduleAllCallbacksForTarget</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1561</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1562</span> 
<span class='line'>1563</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1564</span>      * resumes all scheduled callback functions and actions.&lt;br/>
<span class='line'>1565</span>      * Called internally by onEnter
<span class='line'>1566</span>      */</span><span class="WHIT">
<span class='line'>1567</span> </span><span class="WHIT">    </span><span class="NAME">resumeSchedulerAndActions</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1568</span> </span><span class="WHIT">        </span><span class="NAME">this.getScheduler</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">resumeTarget</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1569</span> </span><span class="WHIT">        </span><span class="NAME">this.getActionManager</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">resumeTarget</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1570</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1571</span> 
<span class='line'>1572</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1573</span>      * pauses all scheduled selectors and actions.&lt;br/>
<span class='line'>1574</span>      * Called internally by onExit
<span class='line'>1575</span>      */</span><span class="WHIT">
<span class='line'>1576</span> </span><span class="WHIT">    </span><span class="NAME">pauseSchedulerAndActions</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1577</span> </span><span class="WHIT">        </span><span class="NAME">this.getScheduler</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">pauseTarget</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1578</span> </span><span class="WHIT">        </span><span class="NAME">this.getActionManager</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">pauseTarget</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1579</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1580</span> 
<span class='line'>1581</span> </span><span class="WHIT">    </span><span class="COMM">/** Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates.&lt;br/>
<span class='line'>1582</span>      * The matrix is in Pixels.
<span class='line'>1583</span>      * @return {cc.AffineTransform}
<span class='line'>1584</span>      */</span><span class="WHIT">
<span class='line'>1585</span> </span><span class="WHIT">    </span><span class="NAME">nodeToParentTransform</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1586</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._transformDirty</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1587</span> </span><span class="WHIT">            </span><span class="COMM">// Translate values</span><span class="WHIT">
<span class='line'>1588</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._position.x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1589</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._position.y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1590</span> 
<span class='line'>1591</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._ignoreAnchorPointForPosition</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1592</span> </span><span class="WHIT">                </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._anchorPointInPoints.x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1593</span> </span><span class="WHIT">                </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._anchorPointInPoints.y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1594</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1595</span> 
<span class='line'>1596</span> </span><span class="WHIT">            </span><span class="COMM">// Rotation values</span><span class="WHIT">
<span class='line'>1597</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">c</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1598</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._rotation</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1599</span> </span><span class="WHIT">                </span><span class="COMM">//var radians = -cc.DEGREES_TO_RADIANS(this._rotation);</span><span class="WHIT">
<span class='line'>1600</span> </span><span class="WHIT">                </span><span class="NAME">c</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.cos</span><span class="PUNC">(</span><span class="PUNC">-</span><span class="NAME">this._rotationRadians</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1601</span> </span><span class="WHIT">                </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.sin</span><span class="PUNC">(</span><span class="PUNC">-</span><span class="NAME">this._rotationRadians</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1602</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1603</span> 
<span class='line'>1604</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">needsSkewMatrix</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._skewX</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">this._skewY</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1605</span> 
<span class='line'>1606</span> </span><span class="WHIT">            </span><span class="COMM">// optimization:</span><span class="WHIT">
<span class='line'>1607</span> </span><span class="WHIT">            </span><span class="COMM">// inline anchor point calculation if skew is not needed</span><span class="WHIT">
<span class='line'>1608</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">needsSkewMatrix</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">cc.Point.CCPointEqualToPoint</span><span class="PUNC">(</span><span class="NAME">this._anchorPointInPoints</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1609</span> </span><span class="WHIT">                </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">c</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">this._anchorPointInPoints.x</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._scaleX</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">this._anchorPointInPoints.y</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._scaleY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1610</span> </span><span class="WHIT">                </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">this._anchorPointInPoints.x</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._scaleX</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">c</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">this._anchorPointInPoints.y</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._scaleY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1611</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1612</span> 
<span class='line'>1613</span> </span><span class="WHIT">            </span><span class="COMM">// Build Transform Matrix</span><span class="WHIT">
<span class='line'>1614</span> </span><span class="WHIT">            </span><span class="NAME">this._transform</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.AffineTransformMake</span><span class="PUNC">(</span><span class="NAME">c</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._scaleX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._scaleX</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1615</span> </span><span class="WHIT">                </span><span class="PUNC">-</span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._scaleY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">c</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._scaleY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1616</span> 
<span class='line'>1617</span> </span><span class="WHIT">            </span><span class="COMM">// XXX: Try to inline skew</span><span class="WHIT">
<span class='line'>1618</span> </span><span class="WHIT">            </span><span class="COMM">// If skew is needed, apply skew and then anchor point</span><span class="WHIT">
<span class='line'>1619</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">needsSkewMatrix</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1620</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">skewMatrix</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.AffineTransformMake</span><span class="PUNC">(</span><span class="NUMB">1.0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">Math.tan</span><span class="PUNC">(</span><span class="NAME">cc.DEGREES_TO_RADIANS</span><span class="PUNC">(</span><span class="NAME">this._skewY</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1621</span> </span><span class="WHIT">                    </span><span class="NAME">Math.tan</span><span class="PUNC">(</span><span class="NAME">cc.DEGREES_TO_RADIANS</span><span class="PUNC">(</span><span class="NAME">this._skewX</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1.0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1622</span> </span><span class="WHIT">                </span><span class="NAME">this._transform</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.AffineTransformConcat</span><span class="PUNC">(</span><span class="NAME">skewMatrix</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._transform</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1623</span> 
<span class='line'>1624</span> </span><span class="WHIT">                </span><span class="COMM">// adjust anchor point</span><span class="WHIT">
<span class='line'>1625</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">cc.Point.CCPointEqualToPoint</span><span class="PUNC">(</span><span class="NAME">this._anchorPointInPoints</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1626</span> </span><span class="WHIT">                    </span><span class="NAME">this._transform</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.AffineTransformTranslate</span><span class="PUNC">(</span><span class="NAME">this._transform</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">this._anchorPointInPoints.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">this._anchorPointInPoints.y</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1627</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1628</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1629</span> 
<span class='line'>1630</span> </span><span class="WHIT">            </span><span class="NAME">this._transformDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1631</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1632</span> 
<span class='line'>1633</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._transform</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1634</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1635</span> 
<span class='line'>1636</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1637</span>      * Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates.&lt;br/>
<span class='line'>1638</span>      * The matrix is in Pixels.
<span class='line'>1639</span>      * @return {Number}
<span class='line'>1640</span>      */</span><span class="WHIT">
<span class='line'>1641</span> </span><span class="WHIT">    </span><span class="NAME">parentToNodeTransform</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1642</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._inverseDirty</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1643</span> </span><span class="WHIT">            </span><span class="NAME">this._inverse</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.AffineTransformInvert</span><span class="PUNC">(</span><span class="NAME">this.nodeToParentTransform</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1644</span> </span><span class="WHIT">            </span><span class="NAME">this._inverseDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1645</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1646</span> 
<span class='line'>1647</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._inverse</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1648</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1649</span> 
<span class='line'>1650</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1651</span>      *  Retrusn the world affine transform matrix. The matrix is in Pixels.
<span class='line'>1652</span>      * @return {cc.AffineTransform}
<span class='line'>1653</span>      */</span><span class="WHIT">
<span class='line'>1654</span> </span><span class="WHIT">    </span><span class="NAME">nodeToWorldTransform</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1655</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">t</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.nodeToParentTransform</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1656</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">p</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._parent</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">p</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">p</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">p.getParent</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1657</span> </span><span class="WHIT">            </span><span class="NAME">t</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.AffineTransformConcat</span><span class="PUNC">(</span><span class="NAME">t</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">p.nodeToParentTransform</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1658</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1659</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">t</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1660</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1661</span> 
<span class='line'>1662</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1663</span>      * Returns the inverse world affine transform matrix. The matrix is in Pixels.
<span class='line'>1664</span>      * @return {cc.AffineTransform}
<span class='line'>1665</span>      */</span><span class="WHIT">
<span class='line'>1666</span> </span><span class="WHIT">    </span><span class="NAME">worldToNodeTransform</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1667</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.AffineTransformInvert</span><span class="PUNC">(</span><span class="NAME">this.nodeToWorldTransform</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1668</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1669</span> 
<span class='line'>1670</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1671</span>      * Converts a Point to node (local) space coordinates. The result is in Points.
<span class='line'>1672</span>      * @param {cc.Point} worldPoint
<span class='line'>1673</span>      * @return {cc.Point}
<span class='line'>1674</span>      */</span><span class="WHIT">
<span class='line'>1675</span> </span><span class="WHIT">    </span><span class="NAME">convertToNodeSpace</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">worldPoint</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1676</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.PointApplyAffineTransform</span><span class="PUNC">(</span><span class="NAME">worldPoint</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this.worldToNodeTransform</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1677</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1678</span> 
<span class='line'>1679</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1680</span>      * Converts a Point to world space coordinates. The result is in Points.
<span class='line'>1681</span>      * @param {cc.Point} nodePoint
<span class='line'>1682</span>      * @return {cc.Point}
<span class='line'>1683</span>      */</span><span class="WHIT">
<span class='line'>1684</span> </span><span class="WHIT">    </span><span class="NAME">convertToWorldSpace</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">nodePoint</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1685</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.PointApplyAffineTransform</span><span class="PUNC">(</span><span class="NAME">nodePoint</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this.nodeToWorldTransform</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1686</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1687</span> 
<span class='line'>1688</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1689</span>      * Converts a Point to node (local) space coordinates. The result is in Points.&lt;br/>
<span class='line'>1690</span>      * treating the returned/received node point as anchor relative.
<span class='line'>1691</span>      * @param {cc.Point} worldPoint
<span class='line'>1692</span>      * @return {cc.Point}
<span class='line'>1693</span>      */</span><span class="WHIT">
<span class='line'>1694</span> </span><span class="WHIT">    </span><span class="NAME">convertToNodeSpaceAR</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">worldPoint</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1695</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.pSub</span><span class="PUNC">(</span><span class="NAME">this.convertToNodeSpace</span><span class="PUNC">(</span><span class="NAME">worldPoint</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._anchorPointInPoints</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1696</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1697</span> 
<span class='line'>1698</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1699</span>      * Converts a local Point to world space coordinates.The result is in Points.&lt;br/>
<span class='line'>1700</span>      * treating the returned/received node point as anchor relative.
<span class='line'>1701</span>      * @param {cc.Point} nodePoint
<span class='line'>1702</span>      * @return {cc.Point}
<span class='line'>1703</span>      */</span><span class="WHIT">
<span class='line'>1704</span> </span><span class="WHIT">    </span><span class="NAME">convertToWorldSpaceAR</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">nodePoint</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1705</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pt</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.pAdd</span><span class="PUNC">(</span><span class="NAME">nodePoint</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._anchorPointInPoints</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1706</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.convertToWorldSpace</span><span class="PUNC">(</span><span class="NAME">pt</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1707</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1708</span> 
<span class='line'>1709</span> </span><span class="WHIT">    </span><span class="NAME">_convertToWindowSpace</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">nodePoint</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1710</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">worldPoint</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.convertToWorldSpace</span><span class="PUNC">(</span><span class="NAME">nodePoint</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1711</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.Director.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">convertToUI</span><span class="PUNC">(</span><span class="NAME">worldPoint</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1712</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1713</span> 
<span class='line'>1714</span> </span><span class="WHIT">    </span><span class="COMM">/** convenience methods which take a cc.Touch instead of cc.Point
<span class='line'>1715</span>      * @param {cc.Touch} touch
<span class='line'>1716</span>      * @return {cc.Point}
<span class='line'>1717</span>      */</span><span class="WHIT">
<span class='line'>1718</span> </span><span class="WHIT">    </span><span class="NAME">convertTouchToNodeSpace</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">touch</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1719</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">point</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">touch.getLocation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1720</span> </span><span class="WHIT">        </span><span class="COMM">//TODO in canvas point don't convert to GL</span><span class="WHIT">
<span class='line'>1721</span> </span><span class="WHIT">        </span><span class="COMM">//point = cc.Director.getInstance().convertToGL(point);</span><span class="WHIT">
<span class='line'>1722</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.convertToNodeSpace</span><span class="PUNC">(</span><span class="NAME">point</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1723</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1724</span> 
<span class='line'>1725</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1726</span>      * converts a cc.Touch (world coordinates) into a local coordiante. This method is AR (Anchor Relative).
<span class='line'>1727</span>      * @param {cc.Touch}touch
<span class='line'>1728</span>      * @return {cc.Point}
<span class='line'>1729</span>      */</span><span class="WHIT">
<span class='line'>1730</span> </span><span class="WHIT">    </span><span class="NAME">convertTouchToNodeSpaceAR</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">touch</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1731</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">point</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">touch.getLocation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1732</span> </span><span class="WHIT">        </span><span class="NAME">point</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Director.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">convertToGL</span><span class="PUNC">(</span><span class="NAME">point</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1733</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.convertToNodeSpaceAR</span><span class="PUNC">(</span><span class="NAME">point</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1734</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1735</span> 
<span class='line'>1736</span> </span><span class="WHIT">    </span><span class="COMM">/** implement cc.Object's method (override me)
<span class='line'>1737</span>      * @param {Number} dt
<span class='line'>1738</span>      */</span><span class="WHIT">
<span class='line'>1739</span> </span><span class="WHIT">    </span><span class="NAME">update</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">dt</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1740</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1741</span> 
<span class='line'>1742</span> </span><span class="WHIT">    </span><span class="NAME">updateTransform</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1743</span> </span><span class="WHIT">        </span><span class="COMM">// Recursively iterate over children</span><span class="WHIT">
<span class='line'>1744</span> </span><span class="WHIT">        </span><span class="NAME">this._arrayMakeObjectsPerformSelector</span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.Node.StateCallbackType.updateTransform</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1745</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1746</span> 
<span class='line'>1747</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1748</span>      * Currently JavaScript Bindigns (JSB), in some cases, needs to use retain and release. This is a bug in JSB,
<span class='line'>1749</span>      * and the ugly workaround is to use retain/release. So, these 2 methods were added to be compatible with JSB.
<span class='line'>1750</span>      * This is a hack, and should be removed once JSB fixes the retain/release bug
<span class='line'>1751</span>      */</span><span class="WHIT">
<span class='line'>1752</span> </span><span class="WHIT">    </span><span class="NAME">retain</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1753</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1754</span> </span><span class="WHIT">    </span><span class="NAME">release</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1755</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1756</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1757</span> 
<span class='line'>1758</span> </span><span class="COMM">/**
<span class='line'>1759</span>  * cc.Node's state callback type
<span class='line'>1760</span>  * @constant
<span class='line'>1761</span>  * @type Number
<span class='line'>1762</span>  */</span><span class="WHIT">
<span class='line'>1763</span> </span><span class="NAME">cc.Node.StateCallbackType</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="NAME">onEnter</span><span class="PUNC">:</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">onExit</span><span class="PUNC">:</span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cleanup</span><span class="PUNC">:</span><span class="NUMB">3</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">onEnterTransitionDidFinish</span><span class="PUNC">:</span><span class="NUMB">4</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">updateTransform</span><span class="PUNC">:</span><span class="NUMB">5</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">onExitTransitionDidStart</span><span class="PUNC">:</span><span class="NUMB">6</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sortAllChildren</span><span class="PUNC">:</span><span class="NUMB">7</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1764</span> 
<span class='line'>1765</span> 
<span class='line'>1766</span> </span><span class="COMM">/**
<span class='line'>1767</span>  * allocates and initializes a node.
<span class='line'>1768</span>  * @constructs
<span class='line'>1769</span>  * @return {cc.Node}
<span class='line'>1770</span>  * @example
<span class='line'>1771</span>  * // example
<span class='line'>1772</span>  * var node = cc.Node.create();
<span class='line'>1773</span>  */</span><span class="WHIT">
<span class='line'>1774</span> </span><span class="NAME">cc.Node.create</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1775</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Node</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1776</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1777</span> 
<span class='line'>1778</span> </span></pre></body></html>